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Answer by Graham Dunnett

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You're changing the colour of the object, not rendering an outline around it. Rendering outline is not easy. One way to do this is to move the object closer to the camera, and render it with a flat shader. Do this without writing to the z-buffer. Then render your object normally, at the correct position. You should then have the flat shaded edge showing. (Moving the copy closer to the camera makes it larger.)

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