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Answer by Graham Dunnett

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It's not possible if you are making a webplayer game, since that has no access to the hard drive. Use [`GetData`][1] to get the audio data from your clips, and standard .Net file routines, such as `BinaryWriter` to write to disk. [1]: http://docs.unity3d.com/Documentation/ScriptReference/AudioClip.GetData.html

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