Quantcast
Channel: Answers by "Graham-Dunnett"
Viewing all articles
Browse latest Browse all 959

Answer by Graham Dunnett

$
0
0
Gravity in Unity assumes that your game is running on a flat terrain. So typically the ground is in the xz plane, and gravity is acting in a negative y axis. You're using a terrain that is 6-sided on a cube. You will need to adjust the gravity direction each time your character moves from one cube side to another.

Viewing all articles
Browse latest Browse all 959

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>