Answer by Graham Dunnett
Set up a small company to sell the game, and use this company to purchase the Pro license when your game/company makes $100k turnover.
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// javascript var cc : CharacterController = GetComponent(CharacterController) as CharacterController; cc.transform.position = diamond.transform.position;
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Reduced price licenses from Studica have a single activation only. The assumption is that students don't have the money for multiple computers. The "Important Notes" part of the Studica website says...
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So think about it. To begin you have `paused` set to `false`. When you press the p key, your test at line 14 will pass, so you'll set `paused` to `true`. Then, at line 19, you test if the p key is...
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Make sure the GUIText has rich text enabled: http://docs.unity3d.com/Documentation/ScriptReference/GUIText-richText.html Then you can use html-style markup as documented here:...
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http://answers.unity3d.com/questions/topics/cs0120.html http://answers.unity3d.com/questions/topics/cs1502.html http://answers.unity3d.com/questions/topics/cs1503.html
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http://docs.unity3d.com/Documentation/ScriptReference/Vector3.MoveTowards.html
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1. Buy Pro. 2. Build an asset bundle that contains the scene data you want to load. 3. Download the asset bundle using the `WWW` class. 4. Do `Application.LoadLevel()` as normal. See...
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Yes, it's possible. You'll need to write, or find, an importer that knows what the file format is, and can convert the data into meshes/textures/etc for Unity to use.
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http://docs.unity3d.com/Documentation/ScriptReference/GameObject.GetComponent.html
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If your code is your own, and you've not copied it from anywhere, then yes.
View ArticleAnswer by Graham Dunnett
Have two lists, `A` and `B`. `A` contains all the unchosen objects, so starts off like your `myObjects` array and `B` starts empty. Pick an object from list `A`, and move it to list `B`. Over time `A`...
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I know a few, but google knows 288 million sites. Try typing `free website hosting` into google and you'll have more data that you ever knew existed. :-)
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Texture assets on your hard drive are probably in a compressed format, like PNG or Jpeg. Once imported into Unity and published to mobile they'll exist in the format [you've chosen][1]. That may or may...
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Probably not. The whole site seems to run using comments as answers (and I am just as guilty as the next). Maybe we should all try harder to post real answers and not comments? I use comments when I am...
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Convert the float into an int. This gives you the 1. Save that as an int. Then subtract 1 from your float, then multiply by 10. Then convert that into an int. This gives you the 2. Save that as an int.
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Cutting and pasting your exact code into a Unity project here (4.3.4) works exactly as expected.
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Create a font that has the images as glyphs, then map your `#gold#` string into the character for gold in your font.
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