Answer by Graham Dunnett
Well, that post covers 2 months, and doesn't have hundreds of thousands of users expressing concerns. I'm not an Android expert as it happens, but I'd guess that the people on that thread have real...
View ArticleAnswer by Graham Dunnett
1. Read the documentation on `Input` class. 2. Implement some code that handles `Touch`, and can work out where the user has touched the screen. 3. Learn how to ask better questions.
View ArticleAnswer by Graham Dunnett
1. Read the documentation about `Input` class. 2. Implement script code that uses Touch API.
View ArticleAnswer by Graham Dunnett
So, when you make a build, the editor will write a bunch of files to the folder you specify. The contents of this folder need to be ftp-ed/scp-ed to your server. There is no way to decrease the size of...
View ArticleAnswer by Graham Dunnett
Unity on a Mac is installed into /Applications/Unity. Easiest thing to do is reboot the machine, then rename the folder to be /Applications/Unity4. Then install 5.x and it'll be written into...
View ArticleAnswer by Graham Dunnett
Your loops are inside `Update()`. That function is called every frame, so your loops run every frame. If you don't want this, move the code into `Start()`.
View ArticleAnswer by Graham Dunnett
When I add a Cube GameObject into my scene, and look at it in the Inspector, I can see that it contains a MeshFilter component called Cube. I guess looking for GameObjects that have this MeshFilter is...
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Probably worth doing some reading in the docs, which should help you write code that tells you when a key is pressed. Hiding game objects requires finding them, so the docs about GameObject class is...
View ArticleAnswer by Graham Dunnett
Look at line 19. You ask for the high score from the player prefs, but you don't actually save it anywhere. Don't you want to assign this to the `highscore` variable? Also, on the very first time the...
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Use the detailed view: http://docs.unity3d.com/Manual/ProfilerMemory.html
View ArticleAnswer by Graham Dunnett
The `Update` function in Unity has a capital `U`. Also, if you make this change, you'll probably want to make one of lines 5 and 9 make the game object have active set to `true`.
View ArticleAnswer by Graham Dunnett
The `#if UNITY_EDITOR` you have used tells Unity to only use the code inside when it's running in the editor. You might want to read up on c# code.
View ArticleAnswer by Graham Dunnett
https://msdn.microsoft.com/en-us/library/aa287601(v=vs.71).aspx
View ArticleAnswer by Graham Dunnett
Download 3.x and install it. This will give you the bootcamp demo. https://unity3d.com/get-unity/download/archive
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