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Answer by Graham Dunnett

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You have to wait for the `WWW` to complete before you try and access the data. The [documentation][1] has an example you can copy. Also, there is a `WWW.GetAudioClip` function you can use to try and start accessing the audio before its fully loaded. [1]: http://docs.unity3d.com/Documentation/ScriptReference/WWW.html

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