Answer by Graham Dunnett
There is code in `AppController.mm` that handles the movie viewer, search for `video view controller`. It's possible that changing some of the logic there for handling the orientation of the...
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No, there is no file extension and MIME type. Does it actually matter what file extension you use on your server? Also, if you invented your own `text/Golfenstein3D` MIME type, your code can check that...
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Unity has a physics engine built into it. Rather than try and animate the motion of the ball, if instead you give it a force, acceleration, or velocity, the physics engine will work everything else out...
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The typical problem here is that you've called `initPlugin`, and then instantly called `SendMessage`. The docs at:...
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Do your stuff, then execute the build using: http://docs.unity3d.com/Documentation/ScriptReference/BuildPipeline.BuildPlayer.html
View ArticleAnswer by Graham Dunnett
Yes. Use collision detection to determine when the enemy hits the player, and use `Application.loadLevel` to change scene.
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http://answers.unity3d.com/questions/435671/facebook-like-using-prime31-250-reward-.html
View ArticleAnswer by Graham Dunnett
The [documentation][1] for `GetComponent` shows that it is a function and so need parentheses. [1]: http://docs.unity3d.com/Documentation/ScriptReference/Component.GetComponent.html
View ArticleAnswer by Graham Dunnett
Real-time 3d applications treat surfaces as one-sided only, and use the vertex ordering to determine whether a triangle is forward or backwards facing. You'll need a shader that doesn't do backface...
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Maybe [this post][1] will help you figure out paths on iOS. [1]: http://answers.unity3d.com/questions/488734/ios-wont-load-streaming-asset.html
View ArticleAnswer by Graham Dunnett
Change the type of the font to Dynamic, exactly as the warning is telling you to do. Then you can change change the font size.
View ArticleAnswer by Graham Dunnett
You have to wait for the `WWW` to complete before you try and access the data. The [documentation][1] has an example you can copy. Also, there is a `WWW.GetAudioClip` function you can use to try and...
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Don't think it matters if the licenses are for the same product and add-ons. If the licenses are different, then I think at least morally you should switch each time. You will, of course, want to use...
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See: http://docs.unity3d.com/Documentation/Manual/Scripting42.html
View ArticleAnswer by Graham Dunnett
Um, use the [docs][1]? [1]: http://docs.unity3d.com/Documentation/ScriptReference/WebCamTexture-didUpdateThisFrame.html
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This was a bug. Customers who have been emailed and invited to participate in the BB10 competition should now be able to sign in and register.
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http://docs.unity3d.com/Documentation/ScriptReference/SystemInfo-graphicsDeviceVersion.html Just because your game crashes on exit does not mean it's running in OpenGL mode. It might crash for a...
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The standard way to tackle this kind of thing is to use `Debug.Log` statements throughout your code, and then look at the log messages to see which bits of code are executed. On Android you'll need to...
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I've never logged into Reddit before, but, looking at the links in your question, yes, that looks to be all you need to log in through script. The `using MiniJSON;` does mean the code in the...
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