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Answer by Graham Dunnett

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Try: Debug.Log (Mathf.PerlinNoise(0f, 0f)); Debug.Log (Mathf.PerlinNoise(0.1f, 0.1f)); Debug.Log (Mathf.PerlinNoise(0.5f, 0.5f)); The example at: http://docs.unity3d.com/ScriptReference/Mathf.PerlinNoise.html basically uses the x and y arguments in the range 0..1.

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