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Answer by Graham Dunnett

Your if() statement ends in a semicolon, which prevents the next line from execution.

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Answer by Graham Dunnett

If you have problems with the docs: http://docs.unity3d.com/Manual/class-Skybox.html please open a new question and explain in detail what your problem is.

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Answer by Graham Dunnett

No, it's the memory space that is 64bit. Transform still have 32-bit floats.

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Answer by Graham Dunnett

Your code looks up game objects tagged with Weapon. Maybe none are found, in which case your next line is going to go wrong. I suspect that is what is causing the NullReferenceException. Or, maybe the...

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Answer by Graham Dunnett

Try: Debug.Log (Mathf.PerlinNoise(0f, 0f)); Debug.Log (Mathf.PerlinNoise(0.1f, 0.1f)); Debug.Log (Mathf.PerlinNoise(0.5f, 0.5f)); The example at:...

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Answer by Graham Dunnett

Contact the support website that the asset vendor has.

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Answer by Graham Dunnett

Because something is wrong. Without knowing a lot more about your problem, perhaps, screen shots of the profiler, it's impossible to help you.

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Answer by Graham Dunnett

Contact the Unity Sales team. You'll need to talk with someone called Ngozi.

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Answer by Graham Dunnett

http://www.ghacks.net/2015/04/15/chrome-42-blocks-java-silverlight-other-plugins-by-default-now/

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Answer by Graham Dunnett

Maybe. Looking at some of your questions, I'm tempted to think that the community are correctly recommending that you ask more sensible, serious questions. Why not create an account with a different...

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Answer by Graham Dunnett

No, nested prefabs are not supported at this time.

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Answer by Graham Dunnett

Try the examples provided here: http://docs.unity3d.com/ScriptReference/Mesh.html I believe the documentation is correct.

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Answer by Graham Dunnett

Unity 5.x has new assets, which the Answers link you included basically tells you. If you absolutely need the mobile assets that were in 4.x then best to use the 4.x version of the editor.

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Answer by Graham Dunnett

Convert the photsphere into a format that unity can import.

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Answer by Graham Dunnett

Add a trigger volume to the world where the race is supposed to start, and attach a script to it that called when the trigger is collided with.

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Answer by Graham Dunnett

Read: http://docs.unity3d.com/ScriptReference/Input.GetTouch.html

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Answer by Graham Dunnett

http://docs.unity3d.com/ScriptReference/PlayerPrefs.html or have a server that the game can connect to to upload data.

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Answer by Graham Dunnett

Not at all. The web player can still run on Chrome, but requires some technical work from end users. It's very likely that end users will not know how to re-enable NPAPI plugins, despite the message...

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Answer by Graham Dunnett

The error message says it's line 43 of your HealthBarJava.js. And that it's inside the OnTriggerEnter() function. Your OnTriggerEnter() function only has two real lines of code. Line 43 is using your...

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Answer by Graham Dunnett

`Assets/StreamingAssets` is used in the editor only. See: http://docs.unity3d.com/ScriptReference/Handheld.PlayFullScreenMovie.html

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