Answer by Graham Dunnett
Your if() statement ends in a semicolon, which prevents the next line from execution.
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If you have problems with the docs: http://docs.unity3d.com/Manual/class-Skybox.html please open a new question and explain in detail what your problem is.
View ArticleAnswer by Graham Dunnett
No, it's the memory space that is 64bit. Transform still have 32-bit floats.
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Your code looks up game objects tagged with Weapon. Maybe none are found, in which case your next line is going to go wrong. I suspect that is what is causing the NullReferenceException. Or, maybe the...
View ArticleAnswer by Graham Dunnett
Try: Debug.Log (Mathf.PerlinNoise(0f, 0f)); Debug.Log (Mathf.PerlinNoise(0.1f, 0.1f)); Debug.Log (Mathf.PerlinNoise(0.5f, 0.5f)); The example at:...
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Because something is wrong. Without knowing a lot more about your problem, perhaps, screen shots of the profiler, it's impossible to help you.
View ArticleAnswer by Graham Dunnett
Contact the Unity Sales team. You'll need to talk with someone called Ngozi.
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http://www.ghacks.net/2015/04/15/chrome-42-blocks-java-silverlight-other-plugins-by-default-now/
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Maybe. Looking at some of your questions, I'm tempted to think that the community are correctly recommending that you ask more sensible, serious questions. Why not create an account with a different...
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Try the examples provided here: http://docs.unity3d.com/ScriptReference/Mesh.html I believe the documentation is correct.
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Unity 5.x has new assets, which the Answers link you included basically tells you. If you absolutely need the mobile assets that were in 4.x then best to use the 4.x version of the editor.
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Add a trigger volume to the world where the race is supposed to start, and attach a script to it that called when the trigger is collided with.
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Read: http://docs.unity3d.com/ScriptReference/Input.GetTouch.html
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http://docs.unity3d.com/ScriptReference/PlayerPrefs.html or have a server that the game can connect to to upload data.
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Not at all. The web player can still run on Chrome, but requires some technical work from end users. It's very likely that end users will not know how to re-enable NPAPI plugins, despite the message...
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The error message says it's line 43 of your HealthBarJava.js. And that it's inside the OnTriggerEnter() function. Your OnTriggerEnter() function only has two real lines of code. Line 43 is using your...
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`Assets/StreamingAssets` is used in the editor only. See: http://docs.unity3d.com/ScriptReference/Handheld.PlayFullScreenMovie.html
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