Quantcast
Channel: Answers by "Graham-Dunnett"
Viewing all articles
Browse latest Browse all 959

Answer by Graham Dunnett

$
0
0
`GameObject.AddComponent` is documented as adding a script to a GO. Your `MovementArray` is an array of `GameObject`s. You cannot add a GO as a component. I think you are suggesting that the GOs in the `MovementArray` all have different scripts applied. So, you'll need to use `GetComponents` to get a list of the components on the GO. So, something like (not compiled, might have bugs, but you get the idea): GameObject movementGO = MovementArray[Random.Range(int 0, MovementArray.Length-1)]; A[] a = movementGO.GetComponents(); B[] b = movementGO.GetComponents(); C[] c = movementGO.GetComponents(); if (a.length > 0) NewEnemy.AddComponent(); if (b.length > 0) NewEnemy.AddComponent(); if (c.length > 0) NewEnemy.AddComponent(); where your script components are called A, B and C. I suspect they have a more descriptive name (which will be the name of the class in your c# scripts.)

Viewing all articles
Browse latest Browse all 959

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>