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Answer by Graham Dunnett

All the HTML files for the docs are installed with the editor. I'm no e-book expert, but suspect there are tools that suck up html files and generate whatever an e-book needs. I know 4.3.4 has the...

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Answer by Graham Dunnett

It's not hard... `Turning()` has three open braces and two close braces, which means `void Animate()` is part of `Turning()`. In case you don't know, the (54,22) in the error means the problem is on...

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Answer by Graham Dunnett

Have a variable that starts at zero. Increase it by one when the game object collides. When this variable reaches 2, then execute your command.

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Answer by Graham Dunnett

The c# `GetFiles()` function is provided to read things from the local hard drive. It's not possible for it to read from a web server, and why would you think a web server can even provide you a list...

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Answer by Graham Dunnett

Line 15 is incomplete. (BTW, because you've not formatted your script properly when you posted it on this site, the line number on this page is different from the line number in your script. You know...

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Answer by Graham Dunnett

Take a look at: http://docs.unity3d.com/Manual/ControllingGameObjectsComponents.html

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Answer by Graham Dunnett

The doc here: http://docs.unity3d.com/ScriptReference/Texture2D.LoadImage.html shows how to create a Texture2D from a byte array. If you can convert your base64 string into a byte array you should be...

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Answer by Graham Dunnett

So 5.1.1f1 is the latest and greatest. Once a few weeks have passed, and the bugs related to 5.1.1f1 are looked at, we'll update the update check to tell you about 5.1.1f1.

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Answer by Graham Dunnett

Just use the script example provided with the [documentation][1]. (The approach you take is documented as being bad for memory.) [1]: http://docs.unity3d.com/ScriptReference/Input.GetTouch.html

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Answer by Graham Dunnett

The future is WebGL. The Unity development team is working flat out to make the WebGL support as efficient and compact as possible.

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Answer by Graham Dunnett

`GameObject.AddComponent` is documented as adding a script to a GO. Your `MovementArray` is an array of `GameObject`s. You cannot add a GO as a component. I think you are suggesting that the GOs in the...

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Answer by Graham Dunnett

You play a video in Unity by using the example in the documentation: http://docs.unity3d.com/ScriptReference/MovieTexture.Play.html As you say, if you have a Quad with a texture on it, you can position...

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Answer by Graham Dunnett

http://docs.unity3d.com/ScriptReference/BuildPipeline.BuildPlayer.html This just makes a build. It does not run the built game.

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Answer by Graham Dunnett

The Unity application side of this is documented here: http://docs.unity3d.com/ScriptReference/Texture2D.LoadImage.html The displaying a window, and loading a chosen image into a byte array can be...

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Answer by Graham Dunnett

Download: http://download.unity3d.com/download_unity/ec70b008569d/MacEditorInstaller/Unity-5.1.0f3.pkg

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Answer by Graham Dunnett

http://forum.unity3d.com/threads/how-can-one-add-a-level-to-an-already-published-ios-android-unity3d-game-on-a-daily-basis.338060/

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Answer by Graham Dunnett

Recommendation 1: Spend some time using google to get some existing advice/examples. Recommendation2: Take a look at the first webpage I got when I did a trivial search for you:...

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Answer by Graham Dunnett

I guess your Unity documentation doesn't work. Try: http://docs.unity3d.com/ScriptReference/GUI.Label.html

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Answer by Graham Dunnett

Think it's best for your to contact your Sony Account Manager who'll get you sorted with Unity. And yes, you'll need devkits.

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Answer by Graham Dunnett

You will need a Mac to get your iOS game running on your iPhone/iPad test devices.

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