Answer by Graham Dunnett
All the HTML files for the docs are installed with the editor. I'm no e-book expert, but suspect there are tools that suck up html files and generate whatever an e-book needs. I know 4.3.4 has the...
View ArticleAnswer by Graham Dunnett
It's not hard... `Turning()` has three open braces and two close braces, which means `void Animate()` is part of `Turning()`. In case you don't know, the (54,22) in the error means the problem is on...
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Have a variable that starts at zero. Increase it by one when the game object collides. When this variable reaches 2, then execute your command.
View ArticleAnswer by Graham Dunnett
The c# `GetFiles()` function is provided to read things from the local hard drive. It's not possible for it to read from a web server, and why would you think a web server can even provide you a list...
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Line 15 is incomplete. (BTW, because you've not formatted your script properly when you posted it on this site, the line number on this page is different from the line number in your script. You know...
View ArticleAnswer by Graham Dunnett
Take a look at: http://docs.unity3d.com/Manual/ControllingGameObjectsComponents.html
View ArticleAnswer by Graham Dunnett
The doc here: http://docs.unity3d.com/ScriptReference/Texture2D.LoadImage.html shows how to create a Texture2D from a byte array. If you can convert your base64 string into a byte array you should be...
View ArticleAnswer by Graham Dunnett
So 5.1.1f1 is the latest and greatest. Once a few weeks have passed, and the bugs related to 5.1.1f1 are looked at, we'll update the update check to tell you about 5.1.1f1.
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Just use the script example provided with the [documentation][1]. (The approach you take is documented as being bad for memory.) [1]: http://docs.unity3d.com/ScriptReference/Input.GetTouch.html
View ArticleAnswer by Graham Dunnett
The future is WebGL. The Unity development team is working flat out to make the WebGL support as efficient and compact as possible.
View ArticleAnswer by Graham Dunnett
`GameObject.AddComponent` is documented as adding a script to a GO. Your `MovementArray` is an array of `GameObject`s. You cannot add a GO as a component. I think you are suggesting that the GOs in the...
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You play a video in Unity by using the example in the documentation: http://docs.unity3d.com/ScriptReference/MovieTexture.Play.html As you say, if you have a Quad with a texture on it, you can position...
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http://docs.unity3d.com/ScriptReference/BuildPipeline.BuildPlayer.html This just makes a build. It does not run the built game.
View ArticleAnswer by Graham Dunnett
The Unity application side of this is documented here: http://docs.unity3d.com/ScriptReference/Texture2D.LoadImage.html The displaying a window, and loading a chosen image into a byte array can be...
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Download: http://download.unity3d.com/download_unity/ec70b008569d/MacEditorInstaller/Unity-5.1.0f3.pkg
View ArticleAnswer by Graham Dunnett
http://forum.unity3d.com/threads/how-can-one-add-a-level-to-an-already-published-ios-android-unity3d-game-on-a-daily-basis.338060/
View ArticleAnswer by Graham Dunnett
Recommendation 1: Spend some time using google to get some existing advice/examples. Recommendation2: Take a look at the first webpage I got when I did a trivial search for you:...
View ArticleAnswer by Graham Dunnett
I guess your Unity documentation doesn't work. Try: http://docs.unity3d.com/ScriptReference/GUI.Label.html
View ArticleAnswer by Graham Dunnett
Think it's best for your to contact your Sony Account Manager who'll get you sorted with Unity. And yes, you'll need devkits.
View ArticleAnswer by Graham Dunnett
You will need a Mac to get your iOS game running on your iPhone/iPad test devices.
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