The Unity application side of this is documented here:
http://docs.unity3d.com/ScriptReference/Texture2D.LoadImage.html
The displaying a window, and loading a chosen image into a byte array can be handled using non-Unity c# code. So maybe write a c# application that does this task. Once you have that working, add the script you've written into your Unity project. (Obviously you won't need the basic application startup code.)
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