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Answer by Graham Dunnett

http://forum.unity3d.com/threads/can-a-dev-explain-what-mesh-uploadmeshdata-does.275106/

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Answer by Graham Dunnett

MovieTextures in Unity are decoded in software. This is why movies need to be in Ogg Theora. Since the purpose of MovieTextures is to allow animation of textures, the movie file is decoded frame by...

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Answer by Graham Dunnett

Looks like the ship wheel is shiny in that video. Just use a spot light which shines onto the wheel.

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Answer by Graham Dunnett

Not sure that this is an official answer, but obviously we want our iOS customers to continue to ship games made in Unity. Guess that means that every iOS developer is going to need to buy a 64-bit...

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Answer by Graham Dunnett

Define a GUIStyle for each text area. Out of the box Unity has a single GUISkin which is shared by all GUI controls. Changing the font size on this out of the box GUISkin affects all other controls. A...

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Answer by Graham Dunnett

http://docs.unity3d.com/ScriptReference/ScriptableObject.html and http://docs.unity3d.com/ScriptReference/HideFlags.DontSave.html (but you've read the docs, right? ;-))

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Answer by Graham Dunnett

So, it's only your script code that is handled by Mono. Each platform has native runtime code. On iOS your script is converted into Arm assembly using AOT compilation. On other platforms is JITted.

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Answer by Graham Dunnett

Combination of: http://docs.unity3d.com/ScriptReference/ScriptableObject.html and http://docs.unity3d.com/ScriptReference/HideFlags.DontSave.html

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Answer by Graham Dunnett

There are [one million][1] different android resolutions. If you want your game to run on any device, you'll need to design and test your game looks right on all these devices. [1]:...

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Answer by Graham Dunnett

You can download Unity free on as many computers as you like. And you can activate free on these machines using your Unity account. If Unity activations causes problems, simple return your existing...

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Answer by Graham Dunnett

We occasionally make mistakes and have public API functions which haven't been documented. In this case, it's not documented for a reason, and that reason is we don't want people calling this. It's...

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Answer by Graham Dunnett

I believe the [FAQ][1] describes what different Karma values give you. [1]: http://answers.unity3d.com/page/faq.html

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Answer by Graham Dunnett

A NSIS error indicates that the installer has been downloaded but is not binary identical to the installer hosted on the Unity website. Patch releases include the MD5hash, which you can use to confirm...

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Answer by Graham Dunnett

https://github.com/mmd-for-unity-proj/mmd-for-unity

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Answer by Graham Dunnett

No, there is not an MSI for the web player. It can be installed using ClickOnce, Java WebStart, or as a exe download. These routes install the browser plugin, the player and Mono runtime are downloaded...

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Answer by Graham Dunnett

So, have a `List` of sounds. Add to the list when the player collects a fruit, and have your sound manager consume the list. (So, when a sound ends, check the list and play the sound at the start of...

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Answer by Graham Dunnett

That's what plugins are for: http://docs.unity3d.com/Manual/PluginsForAndroid.html

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Answer by Graham Dunnett

Yes, using the export/import package feature.

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Answer by Graham Dunnett

It's a EULA condition that the web player is installed from the Unity website. That makes things hard for users behind closed networks. You might want to contact your local sales rep who can work with...

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Answer by Graham Dunnett

Unity doesn't do speech recognition.`AudioListener` can give you the output data and also the output spectrum.

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