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Answer by Graham Dunnett

At run time use `QualitySettings.GetQualityLevel()` to get the quality level, then early-out the script code that implements the effects. For example, the OnRenderImage() in Bloom.js checks to see if...

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Answer by Graham Dunnett

You need to embed that function into a c# script, which derives from MonoBehaviour.

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Answer by Graham Dunnett

Guess it means that the Unity 4.6 beta doesn't support Xcode6. (Sounds like the plugin that allows Unity to talk to Xcode hasn't been updated. It'll come in time.)

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Answer by Graham Dunnett

Unity doesn't parse image metadata. Once the texture has been imported into Unity it's no longer a jpeg. So, if you need to read the meta data, do it as an editor extension or in an external tool.

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Answer by Graham Dunnett

The web player has no access to the hard drive of the computer where it is running, so it's not possible to use `GetFiles()`.

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Answer by Graham Dunnett

Unity has run out of memory. You will need to reduce the amount of memory used. First step, reboot the machine and restart Unity. If Unity continues to crash, perhaps save the project, and then resize...

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Answer by Graham Dunnett

Do you have a Mycustomlogo.png on the server? I have: var config = { width: 960, height: 600, params: { backgroundcolor: "A0A0A0", bordercolor: "000000", textcolor: "FFFFFF", logoimage: "gjd2.png" } };...

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Answer by Graham Dunnett

http://answers.unity3d.com/questions/808499/is-deploying-on-linux-64-bit-working-corrupted-fil.html

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Answer by Graham Dunnett

http://answers.unity3d.com/questions/topics/cs0308.html

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Answer by Graham Dunnett

Dlls in Unity are called plugins, and need to live in a folder called Plugins. See: http://docs.unity3d.com/Manual/PluginsForDesktop.html

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Answer by Graham Dunnett

http://docs.unity3d.com/ScriptReference/WWW-ctor.html

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Answer by Graham Dunnett

You can't fix it. UI is part of 4.6.

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Answer by Graham Dunnett

Yes. The script defines a class, and dropping that onto multiple game objects instantiates the class.

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Answer by Graham Dunnett

public string stringToEdit = "Hello World"; public TextMesh textmesh; void OnGUI() { stringToEdit = GUI.TextField(new Rect(10, 10, 200, 20), stringToEdit, 25); textmesh.text = stringToEdit; }

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Answer by Graham Dunnett

Use `WWW` to get the data from the web server, then write some code to mine the values from the text that is returned. If you own the server, then write the page using PHP or something like that, and...

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Answer by Graham Dunnett

You will need to use a font that has the TL glyph. See: http://evertype.com/fonts/rupakara/ for example.

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Answer by Graham Dunnett

You're not passing a float to `Mathf.Clamp()`. Your first argument is a `Vector3`.

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Answer by Graham Dunnett

You'll need to re-download all of Unity. (I'm not sure why you say Monodevelop didn't download with Unity.)

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Answer by Graham Dunnett

Unity usually tries to unpack the package into a Temp folder at the root of the Project. So, Temp is a peer of Assets. Inside this temp folder will be a folder called Export Package and inside that a...

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Answer by Graham Dunnett

See: http://docs.unity3d.com/Manual/WebPlayerStreaming.html

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