Answer by Graham Dunnett
Please learn to format your code on this site. We're not going to do your work for you, so do your best and ask for specific help if you need it.
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When Unity makes a build, all the assets get baked into binary files which are fast to load. All the folders and files you have in the project in the editor don't exist any more. It's like baking a...
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Yes they can. They are widely recognised, so if you use them in your game people will know you've borrowed them. It's allowed, though.
View ArticleAnswer by Graham Dunnett
Disconnect your computer from the internet. The disable your anti virus software and try again. Or, if your AV allows you to white list folders, tell it that your Unity project folder is safe.
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Use the built in profiler to get some ideas about what's slow. The code you posted looks fine to me. Once you have some profiler data, post a new question.
View ArticleAnswer by Graham Dunnett
https://software.intel.com/en-us/blogs/2013/05/01/the-unity-multi-touch-source-finally
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Rather than look for the object every time, why not use have a variable in your script that you use the inspector and drag and drop the object onto it.
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Just use [GUIText][1]. Did you try it? [1]: http://docs.unity3d.com/ScriptReference/GUIText.html
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It's not possible to share your Unity Pro license with another user. Unity Pro is purchased for a single user. If your team-mate needs Unity Pro, then he'll need to purchase his own.
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Some older Macs seem to have a licensing problem when upgraded to Yosemite. We think we've fixed this licensing problem, though.
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The `WWW` class in Unity does use port 80, which is the default http port.
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Get the GO to fire the ray. If it hits the player, then push the GO away from the player.
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Use `FixedUpdate()`. If you take the time to look at the Unity documentation lots of problems will be easy to resolve.
View ArticleAnswer by Graham Dunnett
http://docs.unity3d.com/ScriptReference/Transform-localScale.html Reading the docs is a good way to learn, right?
View ArticleAnswer by Graham Dunnett
The 100 bytes is just the size that the image is stored in on the machine where you created it. Since GPUs don't support png/jpg/etc images, they'll get converted by Unity into a format that the GPU...
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