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Channel: Answers by "Graham-Dunnett"
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Answer by Graham Dunnett

The web is awash with c# scripting tutorials. Learn some c# and then come back to Unity, and it'll make more sense, promise.

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Answer by Graham Dunnett

On iOS, just connect your iDevice to the Mac, make sure Apple know that you're using it for development, create a provisioning profile, then you can run the app on the device.

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Answer by Graham Dunnett

Line 9 is missing an axis after the `Vector3.`. Line 12 is using `Vector3.zero` which isn't an axis. On both lines, perhaps try `Vector3.right`.

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Answer by Graham Dunnett

You read the docs, but missed the first, most important sentence: "UnityGUI controls make use of a special function called `OnGUI()`." `GUI` functions can only be called inside `OnGUI()`.

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Answer by Graham Dunnett

I think what I would do is have a script which handles the health bar drawing. The spaceships can then individually call this script and tell the script that they are close enough to be drawn, or have...

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Answer by Graham Dunnett

There is no Unity-provided way to export your scene into a format that a 3d modeller can read. You will need to find an asset that does this, or write the export yourself.

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Answer by Graham Dunnett

No. (You've read the [documentation][1], right?) [1]: http://docs.unity3d.com/ScriptReference/Handheld.PlayFullScreenMovie.html

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Answer by Graham Dunnett

If your file extension is one of the ones that TextAsset supports, then you'll have the asset moved into the build for you.

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Answer by Graham Dunnett

Activate manually if the automatic activation fails. The Unity EULA does say that you consent to data collection.

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Answer by Graham Dunnett

No. Its's assets that Unity own. You can use the assets in your game and change them however you want. You cannot publish your versions on the store.

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Answer by Graham Dunnett

If you have tried manual activation, you've probably got an license file downloaded to your machine. Very occasionally that gets an XML file extension added to it by your browser, which knows it's an...

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Answer by Graham Dunnett

Something like: http://docs.unity3d.com/ScriptReference/AudioSource.GetSpectrumData.html ???

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Answer by Graham Dunnett

Use the `GL` API to draw lines in the game.

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Answer by Graham Dunnett

Your line 8 says "if the other keys haven't been pressed"... So, if they are pressed, your jump code is skipped.

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Answer by Graham Dunnett

Unity cannot do this, but you can write an app for the mobile in Unity which uses native mobile API calls.

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Answer by Graham Dunnett

Read the docs? http://docs.unity3d.com/ScriptReference/MonoBehaviour.Invoke.html

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Answer by Graham Dunnett

Read the [docs][1]? [1]: http://docs.unity3d.com/Manual/HOWTO-UseSkybox.html

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Answer by Graham Dunnett

Fix bugs from top to bottom. Your line 5 ends in a colon instead of a semi-colon.

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Answer by Graham Dunnett

This is a duplicate, just click the bce0044 tag and you'll see hundreds of posts about the same thing.

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Answer by Graham Dunnett

http://answers.unity3d.com/questions/topics/cs8025.html

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