Answer by Graham Dunnett
The web is awash with c# scripting tutorials. Learn some c# and then come back to Unity, and it'll make more sense, promise.
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On iOS, just connect your iDevice to the Mac, make sure Apple know that you're using it for development, create a provisioning profile, then you can run the app on the device.
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Line 9 is missing an axis after the `Vector3.`. Line 12 is using `Vector3.zero` which isn't an axis. On both lines, perhaps try `Vector3.right`.
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You read the docs, but missed the first, most important sentence: "UnityGUI controls make use of a special function called `OnGUI()`." `GUI` functions can only be called inside `OnGUI()`.
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I think what I would do is have a script which handles the health bar drawing. The spaceships can then individually call this script and tell the script that they are close enough to be drawn, or have...
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There is no Unity-provided way to export your scene into a format that a 3d modeller can read. You will need to find an asset that does this, or write the export yourself.
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No. (You've read the [documentation][1], right?) [1]: http://docs.unity3d.com/ScriptReference/Handheld.PlayFullScreenMovie.html
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If your file extension is one of the ones that TextAsset supports, then you'll have the asset moved into the build for you.
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Activate manually if the automatic activation fails. The Unity EULA does say that you consent to data collection.
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No. Its's assets that Unity own. You can use the assets in your game and change them however you want. You cannot publish your versions on the store.
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If you have tried manual activation, you've probably got an license file downloaded to your machine. Very occasionally that gets an XML file extension added to it by your browser, which knows it's an...
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Something like: http://docs.unity3d.com/ScriptReference/AudioSource.GetSpectrumData.html ???
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Your line 8 says "if the other keys haven't been pressed"... So, if they are pressed, your jump code is skipped.
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Unity cannot do this, but you can write an app for the mobile in Unity which uses native mobile API calls.
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Read the docs? http://docs.unity3d.com/ScriptReference/MonoBehaviour.Invoke.html
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Read the [docs][1]? [1]: http://docs.unity3d.com/Manual/HOWTO-UseSkybox.html
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Fix bugs from top to bottom. Your line 5 ends in a colon instead of a semi-colon.
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This is a duplicate, just click the bce0044 tag and you'll see hundreds of posts about the same thing.
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