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Answer by Graham Dunnett

You're going to need to improve your question.

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Answer by Graham Dunnett

Sounds like you want Gyro data. Compass is horizontal to the ground.

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Answer by Graham Dunnett

A Google search led me to: http://developer.android.com/about/dashboards/index.html

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Answer by Graham Dunnett

http://msdn.microsoft.com/en-us/library/53k8ybth.aspx

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Answer by Graham Dunnett

Look at: http://docs.unity3d.com/ScriptReference/TouchScreenKeyboard.Open.html. Basically you control when the keyboard appears and hides. If you use a `textfield` then Unity decides for you.

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Answer by Graham Dunnett

Add after line 114: if (deposited >= winScore) timeleft = 0; Now, when orbs are deposit and `Deposit()` gets called you'll artificially change the time. The function `CheckTime()` checks the time...

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Answer by Graham Dunnett

Yes, of course it's possible.

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Answer by Graham Dunnett

Read the [documentation][1] that Microsoft supply about what c# classes are supported on Windows Store and WP8. [1]: http://msdn.microsoft.com/library/windows/apps/jj207211(v=vs.105).aspx

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Answer by Graham Dunnett

You can build for iOS with Xcode when you're using Unity Free on Mac. If you tell us what problem you have, we can try and help.

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Answer by Graham Dunnett

Well, use `Time.deltaTime` inside your `FixedUpdate()` if you want to include how many seconds the previous frame took to render. There is a `Time.fixedDeltaTime` which tells you the time between fixed...

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Answer by Graham Dunnett

Have you read the documentation?

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Answer by Graham Dunnett

The trend is towards c#. UnityScript will not be removed.

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Answer by Graham Dunnett

http://docs.unity3d.com/Manual/ControllingGameObjectsComponents.html

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Answer by Graham Dunnett

Unity doesn't have a track record of just deleting scenes. Obviously, it's possible (but unlikely) that there is a bug that caused this. It's maybe more likely that some AV software has taken a dislike...

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Answer by Graham Dunnett

Well, where to start: Line 6-9 appear to be missing types. I know JS lets you get away with this, but don't let it. Line 13, gos is presumably meant to be an array, so check if it's length is more than...

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Answer by Graham Dunnett

Presumably line 57 gets called every frame.

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Answer by Graham Dunnett

Take a look at the Penelope tutorial.

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Answer by Graham Dunnett

Either: a) You've not set up an axis called `horizontal`; or b) You meant to use the axis that starts with a capital `H`.

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Answer by Graham Dunnett

WP8 doesn't support every class that you may be familiar with. Perhaps read the [MSDN][1] documentation. [1]: http://msdn.microsoft.com/library/windows/apps/jj207211(v=vs.105).aspx

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Answer by Graham Dunnett

Create a web site, which has REST API support. Implement a database on that web server to store the league table. Then have your game call to the REST functions to record the results.

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