Answer by Graham Dunnett
Sounds like you want Gyro data. Compass is horizontal to the ground.
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A Google search led me to: http://developer.android.com/about/dashboards/index.html
View ArticleAnswer by Graham Dunnett
Look at: http://docs.unity3d.com/ScriptReference/TouchScreenKeyboard.Open.html. Basically you control when the keyboard appears and hides. If you use a `textfield` then Unity decides for you.
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Add after line 114: if (deposited >= winScore) timeleft = 0; Now, when orbs are deposit and `Deposit()` gets called you'll artificially change the time. The function `CheckTime()` checks the time...
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Read the [documentation][1] that Microsoft supply about what c# classes are supported on Windows Store and WP8. [1]: http://msdn.microsoft.com/library/windows/apps/jj207211(v=vs.105).aspx
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You can build for iOS with Xcode when you're using Unity Free on Mac. If you tell us what problem you have, we can try and help.
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Well, use `Time.deltaTime` inside your `FixedUpdate()` if you want to include how many seconds the previous frame took to render. There is a `Time.fixedDeltaTime` which tells you the time between fixed...
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http://docs.unity3d.com/Manual/ControllingGameObjectsComponents.html
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Unity doesn't have a track record of just deleting scenes. Obviously, it's possible (but unlikely) that there is a bug that caused this. It's maybe more likely that some AV software has taken a dislike...
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Well, where to start: Line 6-9 appear to be missing types. I know JS lets you get away with this, but don't let it. Line 13, gos is presumably meant to be an array, so check if it's length is more than...
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Either: a) You've not set up an axis called `horizontal`; or b) You meant to use the axis that starts with a capital `H`.
View ArticleAnswer by Graham Dunnett
WP8 doesn't support every class that you may be familiar with. Perhaps read the [MSDN][1] documentation. [1]: http://msdn.microsoft.com/library/windows/apps/jj207211(v=vs.105).aspx
View ArticleAnswer by Graham Dunnett
Create a web site, which has REST API support. Implement a database on that web server to store the league table. Then have your game call to the REST functions to record the results.
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