Answer by Graham Dunnett
Your trees will need to be modelled as two objects, the trunk below the chop, and the trunk/tree above the chop. When the axe hits the tree, rotate the uppermost part.
View ArticleAnswer by Graham Dunnett
By reading the [docs][1]? [1]: http://docs.unity3d.com/Manual/class-PlayerSettingsStandalone.html
View ArticleAnswer by Graham Dunnett
If your files are inside the Resources folder, then they will be added into Resources on build. You can then load them using the `Resources.Load()` API, see:...
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Your computer has files with the JS extension mapped to Windows Script Host. You need to disable that when using Unity JS files.
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With Unity 5.0 the `rigidbody` component is now hidden, and you need to use `GetComponent()` to get it.
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I think making OnMouseUp() iEunmerator-able is not advised. Have this function call your own function which has the yield in it.
View ArticleAnswer by Graham Dunnett
The Unity answer is to use: http://docs.unity3d.com/ScriptReference/Texture2D.GetPixels32.html to get the pixels from the images. The image comparison algorithm you need isn't a Unity issue, so you...
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Please read the [documentation][1]. WSA applications have only a subset of c# classes. [1]: http://docs.unity3d.com/Manual/windowsstore-missingtypes.html
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The Unity Pro subscription allows you to make iOS builds with a splash screen. Subscribe also to iOS Pro (also $75/month) to publish iOS games without splash screens. Note that subscriptions last for...
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Either read: http://docs.unity3d.com/ScriptReference/PlayerPrefs.html or have the player data uploaded to your web server using the WWW/WWWForm class.
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If you are a Unity user, then a web player plugin is installed when you install Unity. Otherwise, the download you fetch from our website delivers just the plugin component. The first time that use...
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"[Save][1]" is the magic word. [1]: http://docs.unity3d.com/ScriptReference/PlayerPrefs.Save.html
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If you are using the `WWW` class to access a website you do not own, then the alien website needs to have a `crossdomain.xml` file which gives you access. If this file does not exist, or the file says...
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The Inspector shows the Transform. The Transform shows the scale. The scale is shown as 1,1,1. The Scene and Game views show a cube scaled by 1,1,1, or, put another way, the original size.
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Search for "unity ads" in Google and you get: https://unityads.unity3d.com/monetize as a first hit. So, your specific steps are: 1. Visit Google 2. Enter unity ads in the search bar 3. Press the blue...
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