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Answer by Graham Dunnett

As the error says, do you have access to the `/Library/Application Support/Unity/` folder? It's possible if you are a regular user and not an admin that this location is unavailable to you, in which...

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Answer by Graham Dunnett

It's real time. So, 50 times per second means every 2ms. However, if your script code takes 15 hours to execute per frame, it's impossible to do a fixed update every 2ms. The assumption is that...

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Answer by Graham Dunnett

Have a variable `count` that starts at zero. Each time your player interacts with a cube, increment `count` and hide the cube. Once `count` reaches 6 you know that the cubes have been collected so can...

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Answer by Graham Dunnett

Reading docs is always a good plan: http://docs.unity3d.com/ScriptReference/Texture2D.GetPixel.html So, yes, you can read a colour from a texture. So, you could iterate over each pixel, and if it's not...

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Answer by Graham Dunnett

Put a volume around each area and do collision detection to decide which area the player is in. Modify the area's material to change it's colour:...

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Answer by Graham Dunnett

Use the `WWW` and `WWWForm` APIs to talk to your database server.

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Answer by Graham Dunnett

Read the docs: http://docs.unity3d.com/ScriptReference/Microphone.html You can capture the input into an `AudioClip`. As you'll know, you can [look at][1] the data that an `AudioClip` contains. A...

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Answer by Graham Dunnett

Try reading the docs: http://docs.unity3d.com/ScriptReference/Input.html

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Answer by Graham Dunnett

Read the docs: http://docs.unity3d.com/ScriptReference/Time-captureFramerate.html

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Answer by Graham Dunnett

Please read the documentation: http://docs.unity3d.com/Manual/wp8-missingtypes.html You'll learn that WP8 lacks some .NET APIs that you are familiar with. For example, the error message:...

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Answer by Graham Dunnett

Create a [window][1], iterate over your enum and add buttons to the window. When the user presses a button, look to see if a GO is selected, and [add][2] the script. I think the docs just about cover...

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Answer by Graham Dunnett

The CPU took 0.51ms to loop from one frame to the next. The GPU took 1.1ms to render the scene. Yes, 41.1% of the CPU time was spent inside `Camera.Render()`. The graph shows how the performance is...

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Answer by Graham Dunnett

#pragma strict public var count : int = 0; public var ticks : float = 0.0f; function Update() { ticks += Time.deltaTime; if (ticks > 0.5f) { count += 1; Debug.Log(count); ticks -= 0.5f; } }

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Answer by Graham Dunnett

Unity can request data from you, which you'll provide within 30 days. If you are a legal entity Unity can come visit you to get this information. The idea is that in using Unity you agree to the terms....

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Answer by Graham Dunnett

[Documentation][1] gives you some example code. [1]: http://docs.unity3d.com/ScriptReference/LocationService.Start.html

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Answer by Graham Dunnett

Either put the GUIText onto an empty game object and position it at (0.5, 0.5, 0.0) as per the GUIText documentation or create a Canvas on the empty game object, set it as Screen Space Overlay and add...

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Answer by Graham Dunnett

[Edit the texture][1]. If you need to create the name/words, then render those into a RenderTexture and then copy that into the jersey texture. [1]:...

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Answer by Graham Dunnett

Download the [standard assets][1] from asset store. [1]: https://www.assetstore.unity3d.com/en/#!/content/32351

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Answer by Graham Dunnett

It doesn't matter how many votes are there. What matters is whether enough companies reach out to the Unity sales people and provide some idea on the number of license they would purchase. If the...

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Answer by Graham Dunnett

You have asked Unity to fetch something using the WWW class. Where do you tell Unity that it's an audio clip? Isn't that what: http://docs.unity3d.com/ScriptReference/WWW.GetAudioClip.html is for?

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