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Answer by Graham Dunnett

Yes, Assets you purchase from AssetStore are allowed in games that you make.

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Answer by Graham Dunnett

Read the docs here: http://docs.unity3d.com/ScriptReference/Gyroscope-attitude.html

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Answer by Graham Dunnett

Use PHP to create the webapp, and use the `WWW` class to contact your server from Unity.

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Answer by Graham Dunnett

`Resources.Load` is used only at runtime to load a pre-created asset. It's not possible to read a changing file using this API call. Line 20 is presumably failing because you don't check that the...

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Answer by Graham Dunnett

It's not possible to make this change. The Unity editor size is hard coded. This will be changed in the future. (No date for this at the current time.)

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Answer by Graham Dunnett

If you have legit versions of Maya and Unity, and if you own the content and not the school, and you've done this work from your home machine, then yes, it should be okay to submit to AssetStore. If...

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Answer by Graham Dunnett

Your line 4 has a zero character. Delete that and your script should compile.

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Answer by Graham Dunnett

Drop the Support team a message and include your order number. I have a suspicion that Display.MultiDisplayLicense() is part of a custom Unity version and not part of Pro.

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Answer by Graham Dunnett

Line 24 doesn't end with a closing bracket, which is what the compiler is looking for. Instead it finds an open-brace on line 25. You probably need to do some homework to learn more about JS.

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Answer by Graham Dunnett

Examples (and explanations) here: http://docs.unity3d.com/ScriptReference/Input.GetTouch.html

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Answer by Graham Dunnett

The 5.x free version is very very very similar to the Pro version. Old: http://docs.unity3d.com/450/Documentation/ScriptReference/RenderTexture.html New:...

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Answer by Graham Dunnett

It's not allowed to mix and match personal edition with Pro. If you have personal edition and your client uses Pro to make the final build, then you are violating the license agreement. So, if you...

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Answer by Graham Dunnett

`OnGUI` is the old GUI system. `Text` is part of the new one added to 4.6. You should choose one GUI system or the other. Don't try to use both at the same time.

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Answer by Graham Dunnett

You have included your `OnPhotonSerializeView()` function inside `Start()`. Move the brace from line 32 to between 21 and 22. (From looking at the code.)

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Answer by Graham Dunnett

So, read the docs: http://docs.unity3d.com/ScriptReference/Input.GetTouch.html You'll see that this API is intended for mobile devices. If you then look at:...

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Answer by Graham Dunnett

You can't buy Pro for a month. You either buy it at $1500 for ever, or start a subscription for 12 months.

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Answer by Graham Dunnett

Yes. Just copy-paste the code.

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Answer by Graham Dunnett

UnassignedReferenceException: The variable TheKnife of MeleeScipt has not been assigned. Assuming the code that you posted is your `MeleeScript.js` script file, then it says you are using a variable...

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Answer by Graham Dunnett

`WWW.text` does give you the text characters of the page you've requested. If you don't want html code, then just have the file you fetch contain only text.

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Answer by Graham Dunnett

Add 64-bit support.

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