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Channel: Answers by "Graham-Dunnett"
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Answer by Graham Dunnett

If the first time you and me meet I tell you to run at 1 metre per second, then you'll start running. If I never tell you anything different you'll keep running at 1m/s. So, think of our interaction as...

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Answer by Graham Dunnett

I guess you just don't understand what `NullReferenceException` means. So, if a variable isn't set to an object, then you need to do a simple piece of code: void DoChop() { if (remainSlider) { if...

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Answer by Graham Dunnett

So, I look in the html file, and come across the URL for the unity3d file: http://kon-tiki-racing-l7ridrjau0wlm1sup04sq.fb.playerio.com/fb/kon-tiki-racing-facebook-app/Web.unity3d When I download that...

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Answer by Graham Dunnett

The download can be just over 1GB. Once this is installed Unity will use around 5GB of storage.

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Answer by Graham Dunnett

Either: a) Make sure that each of your team has a Pro version. It is not acceptable for a single Pro version to be used in a team. Everyone on a team needs the exact same version. or b) Provide your...

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Answer by Graham Dunnett

http://docs.unity3d.com/ScriptReference/Animation.Play.html

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Answer by Graham Dunnett

I use TextWrangler instead of MonoDevelop. What I do is create empty scripts inside Unity. They'll then get created in the Assets folder on disk. So all you need do is load these in whatever app you...

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Answer by Graham Dunnett

Each compile error will include a error value and line number. If you look at these messages (from top to bottom) and fix each one one at a time, you'll slowly get the problems solved. This website has...

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Answer by Graham Dunnett

Yes, please go over to the Forum and read up on Win7 viruses that cause this problem. http://forum.unity3d.com/threads/troubleshooting-the-editor.347502/#post-2248781

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Answer by Graham Dunnett

If you have Unity installed on your home Windows machine, and your college have Unity licensed and installed on their Mac machines, then you can copy your *project* from one to the other. It is not...

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Answer by Graham Dunnett

It is not possible to remove the educational watermark. Build your personal project at home when you want to release it.

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Answer by Graham Dunnett

If you have a Pro license, but do not want to use it with your growing team, then yes, you can put this Pro version aside. Note that the non-Pro team will make an iOS game with the splash screen. You...

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Answer by Graham Dunnett

I think it's best that you contact Apple and ask them about their plans for applications to run from WebGL and not require installs on the device.

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Answer by Graham Dunnett

http://unity3d.com/unity/system-requirements Mac OS minimum is 10.8.

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Answer by Graham Dunnett

It's not possible to open more than one project.

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Answer by Graham Dunnett

See: http://docs.unity3d.com/ScriptReference/Application-loadedLevel.html You'll learn that loadLevel is not a function you can call.

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Answer by Graham Dunnett

It's Perlin noise. See: https://en.wikipedia.org/wiki/Perlin_noise

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Answer by Graham Dunnett

Come on @TommyZakh... Spending a few seconds doing some reading will help you out: http://docs.unity3d.com/ScriptReference/Random-seed.html :-)

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Answer by Graham Dunnett

You can target iOS with Unity 4 Pro. If you require an iOS Pro license then you'll need to buy it. I don't think you can purchase a 4.x version.

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Answer by Graham Dunnett

No you cannot use the Unity logo on your website.

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