Answer by Graham Dunnett
If the first time you and me meet I tell you to run at 1 metre per second, then you'll start running. If I never tell you anything different you'll keep running at 1m/s. So, think of our interaction as...
View ArticleAnswer by Graham Dunnett
I guess you just don't understand what `NullReferenceException` means. So, if a variable isn't set to an object, then you need to do a simple piece of code: void DoChop() { if (remainSlider) { if...
View ArticleAnswer by Graham Dunnett
So, I look in the html file, and come across the URL for the unity3d file: http://kon-tiki-racing-l7ridrjau0wlm1sup04sq.fb.playerio.com/fb/kon-tiki-racing-facebook-app/Web.unity3d When I download that...
View ArticleAnswer by Graham Dunnett
The download can be just over 1GB. Once this is installed Unity will use around 5GB of storage.
View ArticleAnswer by Graham Dunnett
Either: a) Make sure that each of your team has a Pro version. It is not acceptable for a single Pro version to be used in a team. Everyone on a team needs the exact same version. or b) Provide your...
View ArticleAnswer by Graham Dunnett
I use TextWrangler instead of MonoDevelop. What I do is create empty scripts inside Unity. They'll then get created in the Assets folder on disk. So all you need do is load these in whatever app you...
View ArticleAnswer by Graham Dunnett
Each compile error will include a error value and line number. If you look at these messages (from top to bottom) and fix each one one at a time, you'll slowly get the problems solved. This website has...
View ArticleAnswer by Graham Dunnett
Yes, please go over to the Forum and read up on Win7 viruses that cause this problem. http://forum.unity3d.com/threads/troubleshooting-the-editor.347502/#post-2248781
View ArticleAnswer by Graham Dunnett
If you have Unity installed on your home Windows machine, and your college have Unity licensed and installed on their Mac machines, then you can copy your *project* from one to the other. It is not...
View ArticleAnswer by Graham Dunnett
It is not possible to remove the educational watermark. Build your personal project at home when you want to release it.
View ArticleAnswer by Graham Dunnett
If you have a Pro license, but do not want to use it with your growing team, then yes, you can put this Pro version aside. Note that the non-Pro team will make an iOS game with the splash screen. You...
View ArticleAnswer by Graham Dunnett
I think it's best that you contact Apple and ask them about their plans for applications to run from WebGL and not require installs on the device.
View ArticleAnswer by Graham Dunnett
http://unity3d.com/unity/system-requirements Mac OS minimum is 10.8.
View ArticleAnswer by Graham Dunnett
See: http://docs.unity3d.com/ScriptReference/Application-loadedLevel.html You'll learn that loadLevel is not a function you can call.
View ArticleAnswer by Graham Dunnett
It's Perlin noise. See: https://en.wikipedia.org/wiki/Perlin_noise
View ArticleAnswer by Graham Dunnett
Come on @TommyZakh... Spending a few seconds doing some reading will help you out: http://docs.unity3d.com/ScriptReference/Random-seed.html :-)
View ArticleAnswer by Graham Dunnett
You can target iOS with Unity 4 Pro. If you require an iOS Pro license then you'll need to buy it. I don't think you can purchase a 4.x version.
View Article