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Answer by Graham Dunnett

The NaCL build option can be used to target Intel-based devices. If your Samsung TV uses an Intel processor, then you may be able to use Unity 4.2 to export a build that runs on the device.

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Answer by Graham Dunnett

http://docs.unity3d.com/Documentation/Manual/Plugins.html

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Answer by Graham Dunnett

http://forum.unity3d.com/threads/230626-Runner-3-slot-system-can-not-allow-my-jump

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Answer by Graham Dunnett

Take the last position and the current position. That gives you two points. Subtract the centre of the circle from these and normalise and you'll get two direction vectors. Take the cross product....

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Answer by Graham Dunnett

1. [Google][1] is your friend. 2. Convert what you learn into Unity. [1]: http://www.codeproject.com/Articles/432297/Tic-Tac-Toe-Game-Programming-Using-Csharp

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Answer by Graham Dunnett

Your one serial can be used on any two machines. The version of Unity is not considered when you make these activations. So, yes, computerA can have 3.x and 4.x on, and computerB can have 3.x and 4.x.

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Answer by Graham Dunnett

Well `No such host is known` means that your Android Tab has failed to get the IP address for the servers you are trying to connect to. A quick [google search][1] will help you. [1]:...

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Answer by Graham Dunnett

Check out http://docs.unity3d.com/Documentation/ScriptReference/Input.GetTouch.html. The first example on this page shows how you can change the position of an object by using Touch. I'd imagine you...

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Answer by Graham Dunnett

You have a variable called `countertext` but in your script code you do not assign it to a `GUIText`. So, Unity has to assume that this variable is given a value in the Inspector. The run-time code...

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Answer by Graham Dunnett

Turn off any download managers you have and try again. The web player plugin is programmed to fetch that zip file, but your download manager is intercepting the download and asking you what to do with...

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Answer by Graham Dunnett

http://docs.unity3d.com/Documentation/ScriptReference/GUIStyleState-background.html

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Answer by Graham Dunnett

When you first start moving it's easy for the direction code to get it you. You check (line 18) that the touch has moved less in x than in y, and that means a vertical swipe. But, if x==1 and y==2,...

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Answer by Graham Dunnett

You should not force your users to have a specific web player version. The 4.x web player will happily play back content created with 3.x, using the channels feature in 4.x. (Linking to an old webpage,...

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Answer by Graham Dunnett

Just use the free version of Unity. You can publish/sell games made with that.

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Answer by Graham Dunnett

http://u3d.as/content/m2h/ultimate-networking-project/1ut

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Answer by Graham Dunnett

[Docs][1] say: A single string, integer or float argument must be passed when using `SendMessage()`. [1]: http://docs.unity3d.com/Documentation/Manual/UnityWebPlayerandbrowsercommunication.html

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Answer by Graham Dunnett

The app will remain unchanged. The app doesn't know the end date of your serial number.

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Answer by Graham Dunnett

http://docs.unity3d.com/Documentation/ScriptReference/Cursor.SetCursor.html

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Answer by Graham Dunnett

Unity Asset Store vendors will know if you have purchased their asset or not. If they see a game which appears to use their tech, then they'll buy the game and tear it apart to look to see what's in...

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Answer by Graham Dunnett

See: http://msdn.microsoft.com/en-us/library/windows/apps/br230232.aspx for a list of all the .net classes that are supported on a Windows Store App app. When building for WSA Unity uses the MS...

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