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Answer by Graham Dunnett

Team License is an add-on to a Unity Pro license. Each of your users should be able to use their copy of Unity on any two machines that they have exclusive use of. All Unity products are licensed to a...

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Answer by Graham Dunnett

[`AudioSource.timeSamples`][1] [1]: http://docs.unity3d.com/Documentation/ScriptReference/AudioSource-timeSamples.html

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Answer by Graham Dunnett

See http://docs.unity3d.com/Documentation/Manual/windowsstore-deployment.html.

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Answer by Graham Dunnett

No.

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Answer by Graham Dunnett

Design your game to run on the resolution of the device. Don't assume a resolution or an aspect ratio.

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Answer by Graham Dunnett

Might be time to pull some maths out of your toolbox: if(object.transform.position.x > Screen.width/2){ //collision happend }

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Answer by Graham Dunnett

If you have multiple animations in a single file, you can split it into multiple clips. See: http://docs.unity3d.com/Documentation/Components/FBXImporter-Animations.html

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Answer by Graham Dunnett

http://docs.unity3d.com/Documentation/Manual/wp8-faq.html

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Answer by Graham Dunnett

`Input.acceleration` is a `Vector3`. It's not a function, and doesn't take arguments.

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Answer by Graham Dunnett

Simple answer: rotate the car about y.

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Answer by Graham Dunnett

http://en.wikipedia.org/wiki/Floating_point#Accuracy_problems

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Answer by Graham Dunnett

1. Quaternion - a way to represent rotation 2. `Mathf.Abs` - convert a number to positive 3. Euler angles - another way to represent rotation 4. Float - a way to represent real numbers Google and/or...

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Answer by Graham Dunnett

See: http://docs.unity3d.com/Documentation/ScriptReference/GUI.Window.html To stop showing a window, simply stop calling GUI.Window from inside your main OnGUI function.

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Answer by Graham Dunnett

1. Read: http://en.wikipedia.org/wiki/Acceleration 2. Use v = v0+0.5at and set a to zero when v gets to 55.

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Answer by Graham Dunnett

The Update function cannot use WaitForSeconds(). You can to call another function and have it do the wait. Update() gets called every update whether you want it to or not.

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Answer by Graham Dunnett

The NaCl support has been discontinued. However, Unity 4.2 can export a NaCl build. This will work on Intel-based Chromebooks. There is no support for Arm-based devices.

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Answer by Graham Dunnett

Listen very carefully, because this takes a bit of explaining. `Transform` is a class. The `Transform` class has some member functions that belong to all instances of `Transform`. The documentation...

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Answer by Graham Dunnett

http://docs.unity3d.com/Documentation/ScriptReference/Event-clickCount.html "use this to differentiate between a single and double clicks"

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Answer by Graham Dunnett

http://docs.unity3d.com/Documentation/ScriptReference/GUIStyle-fontSize.html

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Answer by Graham Dunnett

1. Visit [docs][1]. 2. Read "unsupported classes" 3. Follow link to MSDN. 4. Browse to MSDN docs on [`System.IO`][2]. 5. Learn that `System.IO.File` is not part of the WSA environment. :-( 6. Double...

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