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Team License is an add-on to a Unity Pro license. Each of your users should be able to use their copy of Unity on any two machines that they have exclusive use of. All Unity products are licensed to a...
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[`AudioSource.timeSamples`][1] [1]: http://docs.unity3d.com/Documentation/ScriptReference/AudioSource-timeSamples.html
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See http://docs.unity3d.com/Documentation/Manual/windowsstore-deployment.html.
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Design your game to run on the resolution of the device. Don't assume a resolution or an aspect ratio.
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Might be time to pull some maths out of your toolbox: if(object.transform.position.x > Screen.width/2){ //collision happend }
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If you have multiple animations in a single file, you can split it into multiple clips. See: http://docs.unity3d.com/Documentation/Components/FBXImporter-Animations.html
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`Input.acceleration` is a `Vector3`. It's not a function, and doesn't take arguments.
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1. Quaternion - a way to represent rotation 2. `Mathf.Abs` - convert a number to positive 3. Euler angles - another way to represent rotation 4. Float - a way to represent real numbers Google and/or...
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See: http://docs.unity3d.com/Documentation/ScriptReference/GUI.Window.html To stop showing a window, simply stop calling GUI.Window from inside your main OnGUI function.
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1. Read: http://en.wikipedia.org/wiki/Acceleration 2. Use v = v0+0.5at and set a to zero when v gets to 55.
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The Update function cannot use WaitForSeconds(). You can to call another function and have it do the wait. Update() gets called every update whether you want it to or not.
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The NaCl support has been discontinued. However, Unity 4.2 can export a NaCl build. This will work on Intel-based Chromebooks. There is no support for Arm-based devices.
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Listen very carefully, because this takes a bit of explaining. `Transform` is a class. The `Transform` class has some member functions that belong to all instances of `Transform`. The documentation...
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http://docs.unity3d.com/Documentation/ScriptReference/Event-clickCount.html "use this to differentiate between a single and double clicks"
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http://docs.unity3d.com/Documentation/ScriptReference/GUIStyle-fontSize.html
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1. Visit [docs][1]. 2. Read "unsupported classes" 3. Follow link to MSDN. 4. Browse to MSDN docs on [`System.IO`][2]. 5. Learn that `System.IO.File` is not part of the WSA environment. :-( 6. Double...
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