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Answer by Graham Dunnett

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Either put the GUIText onto an empty game object and position it at (0.5, 0.5, 0.0) as per the GUIText documentation or create a Canvas on the empty game object, set it as Screen Space Overlay and add a game object as a child and add a Text component on it. As per the UI documentation. If this doesn't work, explain more about your set-up.

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