Answer by Graham Dunnett
Select the custom install type and deselect the web player install.
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The `Assets` folder only exists in the editor. It's not good idea to write to this location, since it'll fail in your final game build. Also, not all platforms allow you to write files. Unity doesn't...
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http://docs.unity3d.com/Manual/PlatformDependentCompilation.html
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http://docs.unity3d.com/Manual/HOWTO-ImportObjectBlender.html (and there is 42 *million* questions about [Blender][1] on Answers already.) [1]: http://answers.unity3d.com/questions/topics/blender.html
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`Debug.DrawRay()` is documented as only working in the SceneView and GameView if you have gizmos. It is not intended to be a general-purpose line renderer, hence belonging to `Debug` class. Try:...
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var enemyLifeScript : EnemyHealth = hit.transform.GetComponent("EnemyHealth") as EnemyHealth; test = enemyLifeScript.Health;
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You mean something like the third example on this page: http://docs.unity3d.com/ScriptReference/Input.GetTouch.html ???
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d in the range 1.5 to 3.5 1. subtract 1.5 from d d now in the range 0 to 2 2. divide by 2 d now in the range 0 to 1 3. perform d = 1 - d d now in the range 1 to 0 4. multiply by 255 d now in the range...
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You mean, exactly like the first example on the `Input.GetTouch()` documentation page? http://docs.unity3d.com/ScriptReference/Input.GetTouch.html
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So dZone have made some changes to the moderation queue to help us. You should all now notice that there is a new button which converts answers into comments. This means if someone posts "bump, no-one...
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It's not meant to be empty. You need a closing brace, to close the open that opens the class.
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You've read the [docs][1], right? [1]: http://docs.unity3d.com/ScriptReference/MasterServer-ipAddress.html
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Read up on Unity scene files. That is how you can have different race tracks in Unity.
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GameObjects do not have position and rotation. They do have an attached `Transform` which has: http://docs.unity3d.com/ScriptReference/Transform-localPosition.html and:...
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The [docs][1] that you have read ;-) say that the third argument to `SendMessage()` is a `SendMessageOptions` type. I guess the compiler is having problems working out how your un-typed `hitpos2` can...
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Detailed instructions: a) Read the [docs][1]. b) Set Detail Distance according to you needs. [1]: http://docs.unity3d.com/Manual/terrain-OtherSettings.html
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If you know that the code in that DLL is pure c# code, so is an assembly, in other words, then simply copying it (and any dependencies it has) into your Plugins folder should work. If there is any...
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Write code that works out where on the screen the Touch has started, and enable or disable your movement and orbit code accordingly.
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See: http://u3d.as/content/otaku-dimension/runtime-model-importer-pro-windows-only-/2Pb
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