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Answer by Graham Dunnett

There is no html way to say "tell me all the images that live at a url". If the images are linked form an html page then you can read the html of that page and then find the img tags it contains, and...

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Answer by Graham Dunnett

It doesn't work outside of the editor because the function you use is documented as only working in the editor, see: http://docs.unity3d.com/ScriptReference/Resources.LoadAssetAtPath.html Maybe you...

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Answer by Graham Dunnett

Read up on shaders, and [Shader Lab][1] in Unity. [1]: http://docs.unity3d.com/Manual/SL-Reference.html

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Answer by Graham Dunnett

http://docs.unity3d.com/Manual/HOWTO-ImportObjectBlender.html

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Answer by Graham Dunnett

JPEG is a source format. Your artwork is converted by Unity into a format that the GPU on the device can work with. Tell Unity to use compressed texture formats to reduce the size of the build.

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Answer by Graham Dunnett

Visit the [Learn][1] section of the website. [1]: http://unity3d.com/learn

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Answer by Graham Dunnett

http://docs.unity3d.com/ScriptReference/Physics.SphereCast.html

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Answer by Graham Dunnett

Why not ask your school to purchase Unity licenses?

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Answer by Graham Dunnett

WWW cannot be used to access a directory.

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Answer by Graham Dunnett

You reply to the email that you received containing the bug number.

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Answer by Graham Dunnett

http://forum.unity3d.com/threads/cant-build-apk-urgent-help-needed-solved.254106/

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Answer by Graham Dunnett

Mobiles use tile rendering GPUs. Your 2-tri quad needs to be split up into every tile.

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Answer by Graham Dunnett

The `MonoBehaviour` class has a member called `gameObject`. I suspect your line 12 and 27 are referring to the `MonoBehaviour` `gameObject` and not your member of `Test` which has the same name, and so...

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Answer by Graham Dunnett

var j : int = Input.touchCount; if (j > 2) j = 2; for (var i = 0; i < j; i++) {

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Answer by Graham Dunnett

See http://msdn.microsoft.com/en-us/library/windows/apps/br230232.aspx for a list of all the .Net APIs that are supported on WSA. Note that this is a smaller set of APIs to the ones you might be...

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Answer by Graham Dunnett

http://docs.unity3d.com/ScriptReference/Renderer.OnBecameVisible.html

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Answer by Graham Dunnett

Use [PlayerPrefs][1]. [1]: http://docs.unity3d.com/ScriptReference/PlayerPrefs.html

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Answer by Graham Dunnett

http://forum.unity3d.com/threads/roll-a-ball-with-android.184656/

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Answer by Graham Dunnett

Use a ray cast to work out which object was touched, then apply the swipe to that object.

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Answer by Graham Dunnett

http://forum.unity3d.com/threads/unity-4-5-out.249695/#post-1690138

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