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Answer by Graham Dunnett

Write your own inspector, see: http://docs.unity3d.com/ScriptReference/Editor.OnInspectorGUI.html

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Answer by Graham Dunnett

MP3 streaming is supported on Android, iOS, BB10 and Tizen only.

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Answer by Graham Dunnett

http://forum.unity3d.com/threads/javascript-text-being-to-small-on-phones.252331/

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Answer by Graham Dunnett

Read exception, learn that something doesn't like the encoding. Look at XML, and notice that encoding has spaces in the format. Guess that the format needs to have the spaces removed.

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Answer by Graham Dunnett

Assuming you can install the editor on your cloud server, have a valid license for it, and are physically able to activate, and know that the machine identity doesn't change when Amazon (or whoever)...

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Answer by Graham Dunnett

http://en.wikipedia.org/wiki/Floating_point - read up on floating point accuracy problems.

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Answer by Graham Dunnett

GUI uses screen space, transform is in 3d space. See http://docs.unity3d.com/ScriptReference/Camera.WorldToScreenPoint.html.

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Answer by Graham Dunnett

http://msdn.microsoft.com/en-gb/library/sf985hc5.aspx

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Answer by Graham Dunnett

Assuming "you" means Unity, then no. This is a device specific feature, and you can simply use ObjectiveC to add this into your game. Or use one of the assets on asset store that add iOS specific...

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Answer by Graham Dunnett

http://answers.unity3d.com/questions/topics/nullreferenceexception.html

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Answer by Graham Dunnett

The [documentation][1] shows the correct way to load and play movie textures. You're not yielding. [1]: http://docs.unity3d.com/ScriptReference/WWW-movie.html

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Answer by Graham Dunnett

Guess you need to make the aspect ratio of the Game view window match the aspect ratio of the phone. There's a drop-down under the Game tab for this.

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Answer by Graham Dunnett

Get ready to kick yourself. When the editor layout means that the Game window cannot be made the size you select, it'll use the aspect ratio you need, but reduce the width and height. So, in your case,...

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Answer by Graham Dunnett

This question has been asked over 700 times. http://answers.unity3d.com/questions/topics/nullreferenceexception.html

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Answer by Graham Dunnett

It can take some time (up to a few hours) for the money to pass from your paypal account, to paypal, to the Unity Asset Store paypal account. You will not be able to download the asset until the money...

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Answer by Graham Dunnett

The left most image shows the back side of the object, with the directional light shiny from the front. Try rotating the directional light and see how this affects the object.

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Answer by Graham Dunnett

Pretty sure the project wizard just pulls the home folder and adds "New Unity Project". To set up the assets folder, perhaps create a new project and manually create the folders. Then export that as a...

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Answer by Graham Dunnett

So, a `GUIText` is a component that can render text to the screen. It's completely unrelated to the `GUI` class, which is a way of rendering user interfaces. Your code goes to the trouble of loading a...

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Answer by Graham Dunnett

http://docs.unity3d.com/ScriptReference/Input.GetAxis.html

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Answer by Graham Dunnett

Semicolon at end of line 21 looks wrong. Also, your `GameOver()` function doesn't look to be called.

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