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Answer by Graham Dunnett

Set a bool to true when the anim starts playing, and only process mouse clicks while that bool is false. When the anim stops set the bool back to false.

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Answer by Graham Dunnett

The default Arial font is included in the build for different platforms.

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Answer by Graham Dunnett

Server errors are treated as a failure condition, `WWW.text` will be empty, and `WWW.error` will be set.

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Answer by Graham Dunnett

The asset bundle FAQ in the docs has an in-depth explanation which tells you when asset bundles can be shared across versions. (3.4 added the TypeTree feature.) To answer your question, a 3.4 app...

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Answer by Graham Dunnett

time is greater than one all the time one second after the game starts. When the game starts, start a timer. When it reaches one, do your wave, then set the timer back to zero.

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Answer by Graham Dunnett

Activation needs to happen using the GUI. There is no command-line based activation possible.

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Answer by Graham Dunnett

Yes, upgrade your OS to Win8.

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Answer by Graham Dunnett

It's unlikely the lag is related to screen size. Use the built-in profiler to work out what's happening.

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Answer by Graham Dunnett

Unity has a [Time][1] class that can tell you how time is changing. There is also a [MeshRenderer][2] class that gives you access to the materials a mesh contains. [1]:...

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Answer by Graham Dunnett

Download a patch release from the Announcements thread: http://forum.unity3d.com/threads/unity-patch-releases.246198/ These patches are presented with a file size and MD5 hash, so you can quickly check...

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Answer by Graham Dunnett

http://docs.unity3d.com/ScriptReference/Object.Instantiate.html The first form of the `Instantiate` function lets you specify position and rotation.

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Answer by Graham Dunnett

Sounds like you know more about this area than most of us. :-) Webplayers cannot use external native plugins, so any solution you find will need to be pure c-sharp assemblies.

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Answer by Graham Dunnett

Close Unity, then use this page: http://docs.unity3d.com/Manual/Unity4xActivation-Overview.html to find the location of the license file. Delete the license file. Then start Unity and it'll ask to be...

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Answer by Graham Dunnett

[http://wiki.unity3d.com/index.php/Loading_xml_files][1] http://forum.unity3d.com/threads/xml-reading-a-xml-file-in-unity-how-to-do-it.44441/...

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Answer by Graham Dunnett

`Matrix4x4.TRS()` changes the way that rendering happens. It does not change the way that input touch and mouse position get computed. Don't use this approach to resize your GUI elements.

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Answer by Graham Dunnett

Have Unity web player call out to your webpage javascript. Then use whatever Javascript you'd usually use to open a page in a new tab. Although a quick google search (pro-tip) shows:...

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Answer by Graham Dunnett

The web player has no access to the hard drive on the machine where it is running. Your text file, even if it's only 3k in size either needs to be fetched from the server where the web player is...

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Answer by Graham Dunnett

It's a networked game, so the client can connect to the server and ask to be told the current level/scene. You could, for example, have the client make an RPC requesting the server make an RPC call to...

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Answer by Graham Dunnett

a. Visit the [docs][1]. b. Read the first line of the page, which tells you more about the error you get. c. Visit the [linked][2] Microsoft site. d. Dive into the [System.IO][3] namespace. e. Drill...

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Answer by Graham Dunnett

You instantiate a new asteroid at line 36. So, `asteroidInstance` is your game object coming from the prefab. It'll have your script attached, so you can use `GetComponent()` to get the script, then...

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