Answer by Graham Dunnett
Transform a [mesh][1]. [1]: http://docs.unity3d.com/ScriptReference/Mesh.html
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If you are part of the beta list for Unity 5, you'll know to use the beta list to discuss issues.
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`RaycastHit` tells you everything you need to know about the object you clicked on. Just use the `transform` member, and from that `gameObject`. Now you have the reference you need.
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The installer installs one of three components (the "plugin"). Once installed, this plugin will download and install two further components, the player and mono. Sometimes these downloads can get...
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Use collision detection. If the sword collides with the wall, stop the animation.
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Assume you have an array or list of platforms. If so, then compute the distance from your `finalposition` variable to each of the platforms, and choose the closest one. Then set `finalposition` to that...
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`Start()` happens when the GameObject is first created. That might mean that the ad you want hasn't been fetched from the server. So, I guess you can initialise the ad in `Start()`, and play it in...
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There is a special approach that Unity uses to find textures, see: http://docs.unity3d.com/Manual/class-Mesh.html
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You could do with some help, but can only be bothered to bump? Why not post details of what you have tried in the last 24 hours to solve this problem?
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You'll want to access: http://docs.unity3d.com/ScriptReference/WebCamTexture-devices.html and then pass the value you want into: http://docs.unity3d.com/ScriptReference/WebCamTexture-ctor.html
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Ask your web hosting company to enable serving of unity3d files.
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Use `Physics.Raycast()` to work out which square has been clicked on.
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The asset store should be inviting you to enter your VAT number if you have one. It's not a requirement. If you want a VAT number, register with your local government.
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If you google for 0xAD you'll come across other posts on Answers with the same problem. The 4th google hit tells you that character 0xAD is a [soft-hyphen][1]. That indicates that the minus sign in...
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Well, the declaration says that `ZoomOrthoCamera()` needs a `Vector3` and a `float` in order to work. I guess that the Vector3 is the location where the camera needs to move towards, and the amount is...
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