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Answer by Graham Dunnett

Unity doesn't make an installer for you. There are many tools that can do this for you.

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Answer by Graham Dunnett

See the Android section of the player settings: http://docs.unity3d.com/Manual/class-PlayerSettings.html

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Answer by Graham Dunnett

So, sounds like you have two game objects, Mace and Melee. You have a script attached to the Melee game object, and the error you get is when this script uses the `Play()` API. It sounds like the...

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Answer by Graham Dunnett

The documentation page here: http://docs.unity3d.com/Manual/gui-Basics.html shows how you can make a clickable button with an image on it. The example assumes that you have drag and dropped the PNG...

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Answer by Graham Dunnett

When the capture screenshot button is pressed, set a variable to say that a screen capture has been requested. In the next `OnGUI()` use this variable to decide whether to display the GUI or not. Maybe...

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Answer by Graham Dunnett

Maybe consider using the `GL` class.

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Answer by Graham Dunnett

http://docs.unity3d.com/ScriptReference/Input.html

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Answer by Graham Dunnett

Try adding some `Debug.Log()` calls to see what's happening.

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Answer by Graham Dunnett

Unity will only play back OGV.

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Answer by Graham Dunnett

Your line 30 has two lines of code on it. The second part of that line starts with `static`, which is why you get an error.

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Answer by Graham Dunnett

Check out: http://tattiebogle.net/index.php/ProjectRoot/Xbox360Controller

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Answer by Graham Dunnett

http://answers.unity3d.com/questions/359835/internal-error-too-many-pairs-created-new-pairs-wi.html ? http://answers.unity3d.com/questions/43599/what-are-pairs.html ?...

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Answer by Graham Dunnett

Back in the day Apple did not allow applications to support scripting language - the only scripting that was supported was Javascript inside Mobile Safari. Since Mono implements a scripting language,...

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Answer by Graham Dunnett

http://docs.unity3d.com/Manual/ControllingGameObjectsComponents.html

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Answer by Graham Dunnett

Single objects can be exported as asset bundles. There is pretty complete documentation on that.

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Answer by Graham Dunnett

http://forum.unity3d.com/threads/stealth-project-crash.272728/

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Answer by Graham Dunnett

http://docs.unity3d.com/Manual/StyledText.html

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Answer by Graham Dunnett

Probably better to just use `Input.GetTouch()` and then use the touch position to work out if the user has touched the GuiTexture.

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Answer by Graham Dunnett

Click on the Mace game object. The inspector will show you the components that are on this game object. You should see an Animation section, where you have specified the animations which can be applied...

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Answer by Graham Dunnett

There are various hovercraft-type assets and scripts on AssetStore.

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