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Answer by Graham Dunnett

`RigidBody.mass` is not a Component. `RigidBody` is. So you need to do: var myRigidBody : RigidBody = GetComponent(Rigidbody); However, that's totally unnecessary. All game objects have a member called...

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Answer by Graham Dunnett

http://forum.unity3d.com/threads/192146-Unity-4-2-Multiple-Materials-draw-order

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Answer by Graham Dunnett

@Alone1992 - we're all caught up in politics, unfortunately. There is a trade embargo preventing sales to Iran. Unity is unable to sell products to a number of countries, and Iran is one of them. I'd...

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Answer by Graham Dunnett

This is how I'd do it. I think your variable called `currentFrame` is actually the position in the X axis. public float framesX = 6; public float framesY = 6; private float currentX = 0; private float...

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Answer by Graham Dunnett

Select an object in the hierarchy view. Then move the mouse pointer into the scene view. Finally press the 'f' key.

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Answer by Graham Dunnett

You view UnityWeb files (those that have the `.unity3d` extension) using the Unity webplayer browser plugin. If you don't own the `.unity3d` file then you have a lot of work to do setting up an html...

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Answer by Graham Dunnett

http://getjoypad.com

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Answer by Graham Dunnett

Check the docs for the `Mesh` class: http://docs.unity3d.com/Documentation/ScriptReference/Mesh.html.

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Answer by Graham Dunnett

Fatal content errors usually mean a file that Unity is reading is corrupt. Check that the files in the Data folder are all the correct size.

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Answer by Graham Dunnett

Let me try to explain:> non static member 'GetComponent' This tells you that GetComponent is not static. In case you forget, a static function belongs the the class it is a member of. All objects...

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Answer by Graham Dunnett

So, things you need to know: 1. You'll probably want to run your code on PC/Mac/Editor as well as on a touch device, so, you'll want to learn how to check what machine you are running on, and use the...

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Answer by Graham Dunnett

1. Visit: http://docs.unity3d.com/412/Documentation/ScriptReference/MonoCompatibility.html 2. Wait for the page to load. It's very very very long. 3. Search for "Class: Process" 4. Observe a list of...

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Answer by Graham Dunnett

I don't know what format Google Warehouse models are in, but if it's a format that Unity can import, then yes, you can use them in Unity. Any assets or scripts that you find online are created by...

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Answer by Graham Dunnett

Unitron is not compatible with more recent versions of Mac OS. What I do is View->Show Documents List, which shows a list of all open documents, then double-click the script name in the list. This...

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Answer by Graham Dunnett

http://forum.unity3d.com/threads/192189-Unity3d-4-2-Invalid-Characters-in-Path

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Answer by Graham Dunnett

Assume it was intended to be: http://en.wikipedia.org/wiki/Sphere_mapping

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Answer by Graham Dunnett

http://docs.unity3d.com/Documentation/Manual/windowsstore-gettingstarted.html "Unity will support three Windows Store targets X86, X64 and ARM." What happens when you switch to the Windows Store...

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Answer by Graham Dunnett

When you make a standalone the contents of `Assets\Resources` are compressed into a data file. You access the contents of this file at runtime using `Resources.Load()`. On iOS all your script code and...

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Answer by Graham Dunnett

Nope. GIF is a source format, it's not something GPUs understand. Render the GIF images out into a texture, and then use texture animation.

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Answer by Graham Dunnett

You serious? http://docs.unity3d.com/Documentation/Manual/PublishingBuilds.html Untick "Development build".

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