Quantcast
Channel: Answers by "Graham-Dunnett"
Browsing all 959 articles
Browse latest View live
↧

Answer by Graham Dunnett

Maybe you need to change `OnTrigerEnter` to `OnTriggerEnter`.

View Article


Answer by Graham Dunnett

The player moves through a trigger, and that trigger causes some script to execute which changes the position and rotation of the camera.

View Article


Answer by Graham Dunnett

Your while loop will run constantly until the input buttons are pressed. This will stop all other scripts from running. `Update()` is called every frame, so I don't understand why you need to have a...

View Article

Answer by Graham Dunnett

Yes, use your third bullet point. The WWW class is documented with an example close to what you want here: http://docs.unity3d.com/ScriptReference/WWWForm.html There is an example that writes high...

View Article

Answer by Graham Dunnett

Your google must be broken. Try: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/floor

View Article


Answer by Graham Dunnett

Read up on [Collisions][1]. [1]: http://docs.unity3d.com/Manual/CollidersOverview.html

View Article

Answer by Graham Dunnett

float myTime = 0.0f; public void Update() { myTime += Time.deltaTime; if (myTime > 2.0f) { myTime -= 2.0f; MyElement = projectiles[Random.Range(0,projectiles.Length)]; //etc }

View Article

Answer by Graham Dunnett

In Player Settings, try: Default Orientation = Auto Rotation then tick just the one orientation you want.

View Article


Answer by Graham Dunnett

Yes, you'll need to wait for the official 5.0 release. There is no publicly available 5.0 web player.

View Article


Answer by Graham Dunnett

You can script builds using the [BuildPipeline][1]. [1]: http://docs.unity3d.com/ScriptReference/BuildPipeline.BuildPlayer.html

View Article

Answer by Graham Dunnett

http://docs.unity3d.com/Manual/Animations.html ?

View Article

Answer by Graham Dunnett

Start here: http://docs.unity3d.com/Manual/android-sdksetup.html You'll want the SDK tools, so will follow Google links until you get to: http://developer.android.com/sdk/installing/index.html?pkg=tools

View Article

Answer by Graham Dunnett

Unless it's obviously a real person asking a sensible question, just delete them from the moderation queue.

View Article


Answer by Graham Dunnett

Guess your documentation search failed to find: http://docs.unity3d.com/ScriptReference/Camera-backgroundColor.html

View Article

Answer by Graham Dunnett

Yes, but you'll have to write the importer.

View Article


Answer by Graham Dunnett

Just because... RayCasting often uses the axes of an object, and that's unit-length.

View Article

Answer by Graham Dunnett

`ScriptingImplementation backend = (ScriptingImplementation)PlayerSettings.GetPropertyInt("ScriptingBackend", BuildTargetGroup.iOS); `

View Article


Answer by Graham Dunnett

No, Unity cannot create BMP files. If you need this, you will have to write code that can convert the PNG into a BMP.

View Article

Answer by Graham Dunnett

http://docs.unity3d.com/ScriptReference/Transform.SetParent.html

View Article

Answer by Graham Dunnett

The master server link you are connecting to is a testing one. You'll host your own master server, and only your game will connect to it. See the Advanced documentation here:...

View Article
Browsing all 959 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>