Answer by Graham Dunnett
The player moves through a trigger, and that trigger causes some script to execute which changes the position and rotation of the camera.
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Your while loop will run constantly until the input buttons are pressed. This will stop all other scripts from running. `Update()` is called every frame, so I don't understand why you need to have a...
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Yes, use your third bullet point. The WWW class is documented with an example close to what you want here: http://docs.unity3d.com/ScriptReference/WWWForm.html There is an example that writes high...
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Your google must be broken. Try: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/floor
View ArticleAnswer by Graham Dunnett
Read up on [Collisions][1]. [1]: http://docs.unity3d.com/Manual/CollidersOverview.html
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float myTime = 0.0f; public void Update() { myTime += Time.deltaTime; if (myTime > 2.0f) { myTime -= 2.0f; MyElement = projectiles[Random.Range(0,projectiles.Length)]; //etc }
View ArticleAnswer by Graham Dunnett
In Player Settings, try: Default Orientation = Auto Rotation then tick just the one orientation you want.
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Yes, you'll need to wait for the official 5.0 release. There is no publicly available 5.0 web player.
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You can script builds using the [BuildPipeline][1]. [1]: http://docs.unity3d.com/ScriptReference/BuildPipeline.BuildPlayer.html
View ArticleAnswer by Graham Dunnett
Start here: http://docs.unity3d.com/Manual/android-sdksetup.html You'll want the SDK tools, so will follow Google links until you get to: http://developer.android.com/sdk/installing/index.html?pkg=tools
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Unless it's obviously a real person asking a sensible question, just delete them from the moderation queue.
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Guess your documentation search failed to find: http://docs.unity3d.com/ScriptReference/Camera-backgroundColor.html
View ArticleAnswer by Graham Dunnett
Just because... RayCasting often uses the axes of an object, and that's unit-length.
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`ScriptingImplementation backend = (ScriptingImplementation)PlayerSettings.GetPropertyInt("ScriptingBackend", BuildTargetGroup.iOS); `
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No, Unity cannot create BMP files. If you need this, you will have to write code that can convert the PNG into a BMP.
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http://docs.unity3d.com/ScriptReference/Transform.SetParent.html
View ArticleAnswer by Graham Dunnett
The master server link you are connecting to is a testing one. You'll host your own master server, and only your game will connect to it. See the Advanced documentation here:...
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