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Answer by Graham Dunnett

Drag and drop the script onto the parent game object.

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Answer by Graham Dunnett

In the CharacterMotor.js in Standard Assets.

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Answer by Graham Dunnett

The only way that this can be done is with the `Resources` or `AssetBundles`.

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Answer by Graham Dunnett

http://docs.unity3d.com/ScriptReference/Quaternion.Euler.html

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Answer by Graham Dunnett

**O**nGUI

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Answer by Graham Dunnett

The documentation: http://docs.unity3d.com/Manual/class-GuiText.html says that the positioning of the GUIText is between (0,0) and (1,1). To get the text in the middle of the screen, set the x and y...

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Answer by Graham Dunnett

Documentation no good? http://docs.unity3d.com/ScriptReference/Input.GetTouch.html

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Answer by Graham Dunnett

The terrain docs: http://docs.unity3d.com/ScriptReference/Terrain.html say that terrain data is called `terrainData` (lowercase t).

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Answer by Graham Dunnett

**Variables:** c#: `type name;` JS: ` var name : type;` **Functions:** c#: `void func(blah){` JS: ` function func(blah){` Apart from that mostly the languages are the same, particularly when calling...

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Answer by Graham Dunnett

Read: http://docs.unity3d.com/Manual/ControllingGameObjectsComponents.html ???

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Answer by Graham Dunnett

Compute how far the bullet has travelled from the gun in each frame, and use the `distance` argument of the `Physics.Raycast()` API.

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Answer by Graham Dunnett

There's no limit (well, there is, but it's huge). However, the larger the numbers get, the less accurate the values get.

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Answer by Graham Dunnett

Maybe read the documentation? http://docs.unity3d.com/ScriptReference/Input.GetTouch.html

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Answer by Graham Dunnett

Use `WWW` to push the data to your server.

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Answer by Graham Dunnett

No, it's not possible.

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Answer by Graham Dunnett

[Documentation][1] is a good place to start looking. [1]: http://docs.unity3d.com/ScriptReference/GUIText-color.html

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Answer by Graham Dunnett

Something like: http://docs.unity3d.com/ScriptReference/Terrain-treeDistance.html

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Answer by Graham Dunnett

Contact the support team, and send in your invoice number and serial. They'll be able to help you. (Or visit the webstore, log in, and then deactivate the serial number there.)

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Answer by Graham Dunnett

Dx11Support() is defined in PostEffectsBase.js. Does your project have that?

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Answer by Graham Dunnett

Typo on line 38. Enter not Entre.

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