Answer by Graham Dunnett
The only way that this can be done is with the `Resources` or `AssetBundles`.
View ArticleAnswer by Graham Dunnett
The documentation: http://docs.unity3d.com/Manual/class-GuiText.html says that the positioning of the GUIText is between (0,0) and (1,1). To get the text in the middle of the screen, set the x and y...
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Documentation no good? http://docs.unity3d.com/ScriptReference/Input.GetTouch.html
View ArticleAnswer by Graham Dunnett
The terrain docs: http://docs.unity3d.com/ScriptReference/Terrain.html say that terrain data is called `terrainData` (lowercase t).
View ArticleAnswer by Graham Dunnett
**Variables:** c#: `type name;` JS: ` var name : type;` **Functions:** c#: `void func(blah){` JS: ` function func(blah){` Apart from that mostly the languages are the same, particularly when calling...
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Read: http://docs.unity3d.com/Manual/ControllingGameObjectsComponents.html ???
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Compute how far the bullet has travelled from the gun in each frame, and use the `distance` argument of the `Physics.Raycast()` API.
View ArticleAnswer by Graham Dunnett
There's no limit (well, there is, but it's huge). However, the larger the numbers get, the less accurate the values get.
View ArticleAnswer by Graham Dunnett
Maybe read the documentation? http://docs.unity3d.com/ScriptReference/Input.GetTouch.html
View ArticleAnswer by Graham Dunnett
[Documentation][1] is a good place to start looking. [1]: http://docs.unity3d.com/ScriptReference/GUIText-color.html
View ArticleAnswer by Graham Dunnett
Something like: http://docs.unity3d.com/ScriptReference/Terrain-treeDistance.html
View ArticleAnswer by Graham Dunnett
Contact the support team, and send in your invoice number and serial. They'll be able to help you. (Or visit the webstore, log in, and then deactivate the serial number there.)
View ArticleAnswer by Graham Dunnett
Dx11Support() is defined in PostEffectsBase.js. Does your project have that?
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