Answer by Graham Dunnett
Touch input is documented here: http://docs.unity3d.com/ScriptReference/Input.GetTouch.html There are example scripts to help you.
View ArticleAnswer by Graham Dunnett
Go to http://unity3d.com/webplayer and download the installer. Close IE and then run the installer. Once it has installed, open IE and continue.
View ArticleAnswer by Graham Dunnett
Create the path using a [spline][1]. Then you can compute the position and the direction that the spline points in. [1]: http://en.wikipedia.org/wiki/Spline_(mathematics)
View ArticleAnswer by Graham Dunnett
Reading the docs makes sense: http://docs.unity3d.com/ScriptReference/Input.GetKey.html
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Normally you'd email the support team and include your serial number, and invoice number. But try activating now. (If you still have problems, include this Answers link in your support email.)
View ArticleAnswer by Graham Dunnett
Download binary data, save to the device, load in and write to a texture: http://docs.unity3d.com/ScriptReference/WWW.LoadImageIntoTexture.html
View ArticleAnswer by Graham Dunnett
Reading the docs is a good plan: http://docs.unity3d.com/Manual/SpriteEditor.html "A button to open the Sprite Editor appears in the Texture import inspector whenever the texture type is set to...
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http://docs.unity3d.com/500/Documentation/ScriptReference/WWW.LoadFromCacheOrDownload.html Update the AssetBundle on the server and give it a new version number.
View ArticleAnswer by Graham Dunnett
I'v spoken to the Editor devs, and what you are attempting isn't possible. The classes you are using are internal, so may not be visible to Editor scripts any more. :-(
View ArticleAnswer by Graham Dunnett
Use adb logcat. That should tell you if there are any errors or warnings coming from Unity.
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Unity assets are always created from the editor. Rather than writing python to mess about with Unity assets, just changed them in the editor and re-export them as AssetBundles. (Requires Pro.)
View ArticleAnswer by Graham Dunnett
Every line that has `GL.Vertex3` specifies the x,y,z location of a point in space. If you want these points to follow some position you control, just add the offset to each x,y,z component: //...
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When you destroy the current monster, create the next one, and place it where the old one was. You'll need some script code to do this, of course.
View ArticleAnswer by Graham Dunnett
line 41 - `countText` is a `GUIText` so you are trying to convert that to a string. Maybe you need `countText.text`?
View ArticleAnswer by Graham Dunnett
If I am not mistaken, your line 8 will cause line 9 to execute, assuming your camera has a FOV of less than 90. (I think the out-of-the-box value is 60.)
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