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Answer by Graham Dunnett

Touch input is documented here: http://docs.unity3d.com/ScriptReference/Input.GetTouch.html There are example scripts to help you.

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Answer by Graham Dunnett

http://docs.unity3d.com/Manual/FBXImporter-Animations.html

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Answer by Graham Dunnett

Go to http://unity3d.com/webplayer and download the installer. Close IE and then run the installer. Once it has installed, open IE and continue.

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Answer by Graham Dunnett

No. You need to make the script work properly.

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Answer by Graham Dunnett

Create the path using a [spline][1]. Then you can compute the position and the direction that the spline points in. [1]: http://en.wikipedia.org/wiki/Spline_(mathematics)

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Answer by Graham Dunnett

http://docs.unity3d.com/Manual/Coroutines.html

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Answer by Graham Dunnett

Reading the docs makes sense: http://docs.unity3d.com/ScriptReference/Input.GetKey.html

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Answer by Graham Dunnett

Normally you'd email the support team and include your serial number, and invoice number. But try activating now. (If you still have problems, include this Answers link in your support email.)

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Answer by Graham Dunnett

Download binary data, save to the device, load in and write to a texture: http://docs.unity3d.com/ScriptReference/WWW.LoadImageIntoTexture.html

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Answer by Graham Dunnett

Reading the docs is a good plan: http://docs.unity3d.com/Manual/SpriteEditor.html "A button to open the Sprite Editor appears in the Texture import inspector whenever the texture type is set to...

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Answer by Graham Dunnett

http://docs.unity3d.com/500/Documentation/ScriptReference/WWW.LoadFromCacheOrDownload.html Update the AssetBundle on the server and give it a new version number.

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Answer by Graham Dunnett

I'v spoken to the Editor devs, and what you are attempting isn't possible. The classes you are using are internal, so may not be visible to Editor scripts any more. :-(

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Answer by Graham Dunnett

Use adb logcat. That should tell you if there are any errors or warnings coming from Unity.

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Answer by Graham Dunnett

Unity assets are always created from the editor. Rather than writing python to mess about with Unity assets, just changed them in the editor and re-export them as AssetBundles. (Requires Pro.)

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Answer by Graham Dunnett

Every line that has `GL.Vertex3` specifies the x,y,z location of a point in space. If you want these points to follow some position you control, just add the offset to each x,y,z component: //...

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Answer by Graham Dunnett

When you destroy the current monster, create the next one, and place it where the old one was. You'll need some script code to do this, of course.

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Answer by Graham Dunnett

GUITexture is outdated, but can still be used.

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Answer by Graham Dunnett

You can start in 4.x.

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Answer by Graham Dunnett

line 41 - `countText` is a `GUIText` so you are trying to convert that to a string. Maybe you need `countText.text`?

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Answer by Graham Dunnett

If I am not mistaken, your line 8 will cause line 9 to execute, assuming your camera has a FOV of less than 90. (I think the out-of-the-box value is 60.)

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