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Answer by Graham Dunnett

No, you cannot refund the purchaser directly. Instead drop assetstore@ an email and ask them to process the refund for you. (Well, you can, of course, refund the purchaser directly out of your own...

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Answer by Graham Dunnett

http://docs.unity3d.com/Documentation/Components/SL-Blend.html

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Answer by Graham Dunnett

You need to confirm your email address (by clicking on the link that is emailed to you) before you can use the asset store. I can see your account is confirmed, so please just try again.

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Answer by Graham Dunnett

See http://answers.unity3d.com/questions/405011/unexpected-char-0xad.html

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Answer by Graham Dunnett

Why not purchase the source code to Unity? That way you can do your own debugging.

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Answer by Graham Dunnett

Use `WWW.texture`.

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Answer by Graham Dunnett

You are mixing up the crossdomain.xml and the socket policy file. If you are using sockets then you need a policy server running on port 843. If you are just using WWW/WWWForm then you only need the...

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Answer by Graham Dunnett

Unity requires that your GPU meets certain requirements. If you have a graphics card capable of running DirectX9.0c, then you should upgrade to that. If your card cannot run DirectX9.0c, then Unity...

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Answer by Graham Dunnett

The Unity editor does not work on Linux.

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Answer by Graham Dunnett

Use colliders.

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Answer by Graham Dunnett

One solution would be to use the [NavMesh][1] feature in Unity. You can then give your agent a randomly chosen destination with the [`SetDestination`][2] API. [1]:...

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Answer by Graham Dunnett

http://unity3d.com/learn/tutorials/modules/beginner/scripting

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Answer by Graham Dunnett

That's correct. The release notes for 4.3 says: *Android: Dropped support for Froyo(2.2) and Eclair(2.1).* So, to target Eclair use 4.2.x.

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Answer by Graham Dunnett

4.3 shipped with a bug, which means that some embedded GPUs which are meant to be supported are flagged as unsupported. This is fixed, and a new 4.3.1 release will be made. Whilst I do not have a...

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Answer by Graham Dunnett

Mobile builds need `#pragma strict` as the first line of each of your scripts. If your scripts do not have this, then expect to have problems on mobiles. When you add this line to your code, you will...

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Answer by Graham Dunnett

See the answer I gave [here][1]. You're error is `bce0048` and there are other questions on the same thing. Once you have read my answer, then look at you variable declarations around line 10 in the...

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Answer by Graham Dunnett

Check out: http://www.ietf.org/rfc/rfc1738.txt Search for "unsafe" in that. You'll learn that braces are considered unsafe and should be escaped. Just because your browser lets you get away with this...

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Answer by Graham Dunnett

Yes. Write some script code that can consume your DLC content, and create Unity run-time objects (meshes, textures, etc) from them. (Or, put another way, write similar code to what Unity uses for...

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Answer by Graham Dunnett

The button you create needs a rectangle to tell it where on the screen you want it, and the width and height of the button. So, that's 4 pieces of data (x, y, width, height). However, in your code you...

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Answer by Graham Dunnett

There is no WP7.1 build target in Unity.

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