Answer by Graham Dunnett
Unity 4.3 has the following architecture options for the Windows target platform: 1. x86 2. x86_64 (1) is the 32-bit version.
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See the example for [`LineRenderer.SetVertexCount`][1] which shows how to draw 20 lines. [1]: http://docs.unity3d.com/Documentation/ScriptReference/LineRenderer.SetVertexCount.html
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Your variable `health` hasn't been typed. You are using it like a number, but `GUI.Label` expects a string.
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Look at the last example on the documentation page: http://docs.unity3d.com/Documentation/ScriptReference/Input.GetTouch.html All scripting in Unity can be performed with JS, c# or boo.
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Missing closing brace on line 75. Learn how to use the `Debug.Log()` statement. ;-)
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1. Yes, see http://docs.unity3d.com/Documentation/Manual/UnityWebPlayerandbrowsercommunication.html. 2. Yes. 3. The scripts are inside the unity3d file. The unity run time can access them.
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Track the movement of the finger on the touch pad. This will allow you to work out the direction of the swipe. Convert that (2d) direction vector into a 3d direction vector and apply the force in that...
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Because textures are assets that need to appear in the Unity assets folder hierarchy. This page: http://docs.unity3d.com/Documentation/Components/class-Mesh.html describes how to set up your textures...
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See: http://docs.unity3d.com/Documentation/ScriptReference/Input.GetKey.html This tells you that `GetKey()` returns a `bool`. The compiler is telling you that this `bool` cannot be converted into a...
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If you need the web player code on B to use sockets, then it needs to connect on port 843 to a server running on A. See the sandbox page:...
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Use the content on the Learn section. It'll be 3D-focuses but will help you get up to speed.
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Use the rotation of the cube. If the rotation around y is 0, then face 0 is visible. If Rotation around y is 90 degrees, then face 1, etc.
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Write an stl exporter. Bear in mind that the web player has no access to the hard drive, so you'll need to export to a server.
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3.5.7 does not support iOS7. Just make your builds as normal, and then edit the Xcode project inside Xcode.
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Unity doesn't care what units you use are. A game all about ants might have 1 unit = 1mm, and dinosaur game might have 1 unit = 10m. A space adventure game might have 1 unit = 1 parsec. It's down to...
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http://docs.unity3d.com/Documentation/Components/FBXImporter-Model.html - search for `Scale Factor`.
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Edit->Project Settings->Editor, then, in the inspector change the Version Control Mode to Hidden Meta Files. (Note that meta files are always generated with newer versions of Unity.)
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The `(3,8)` in the middle of the bug report tells you that line 3 has the problem. You appear to be missing the `var` keyword which Javascript uses to declare variable names. Further, `GameObject` is a...
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Read: http://docs.unity3d.com/Documentation/Manual/ScriptCompileOrderFolders.html to learn how JS and c# interact.
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